//TEST:CROSS_COMPILE: -profile ps_5_0 -entry main -target spirv-assembly // Ensure that we can lower to `imageStore` correctly. RWTexture2D t; void writeColor(float3 v) { t[uint2(0,0)].xyz += v; } float4 main() : SV_Target { writeColor(float3(1.0)); return float4(0); }