//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4,1,1)] void computeMain(uint2 dispatchID : SV_DispatchThreadID) { float a = dispatchID.x * 0.5f; float b = dispatchID.x + 1.0f; float2 c2_0 = float2( a, b); float3 c3_0 = float3( a, b, a); float3 c3_1 = float3( float2(a, b), a); float3 c3_2 = float3( b, float2(a, b)); float4 c4_0 = float4(a, b, a, b); float4 c4_1 = float4(float2(a, b), a, b); float4 c4_2 = float4(a, float2(b, a), b); float4 c4_3 = float4(a, b, float2(a, b)); float4 c4_4 = float4(float2(a, b), float2(a, b)); float4 c4_5 = float4(float3(a, b, a), a); float4 c4_6 = float4(a, float3(a, b, a)); float r = c2_0.x + c3_0.y + c3_1.z + c3_2.x + c4_0.x + c4_1.x + c4_2.x + c4_3.x + c4_4.x + c4_5.x + c4_6.x; outputBuffer[dispatchID.x] = r; }