//TEST_DISABLED:SIMPLE(filecheck=CHECK): -entry MainPs -stage fragment -profile glsl_450 -target spirv //CHECK: OpEntryPoint SamplerComparisonState g_tSFMShadowDepthTexture_sampler; Texture2DArray g_tSFMShadowDepthTexture; struct PS_INPUT { float3 vTexCoord : TEXCOORD0; }; struct PS_OUTPUT { float4 vColor : SV_Target0; }; PS_OUTPUT MainPs ( PS_INPUT i ) { PS_OUTPUT o; float flDepth = 0.5; o.vColor = g_tSFMShadowDepthTexture.SampleCmpLevelZero ( g_tSFMShadowDepthTexture_sampler, i.vTexCoord.xyz, flDepth ).rrrr; return o; }