//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry MainPs -stage fragment -profile glsl_450 -g3 -line-directive-mode none -preserve-embedded-source //TEST:SIMPLE(filecheck=CHECK-SPIRV):-target spirv -entry MainPs -stage fragment -profile glsl_450 -g3 -emit-spirv-directly -preserve-embedded-source // make sure that the generated spirv has glsl source in it. // CHECK: #version 450 // CHECK-SPIRV: struct PS_OUTPUT // CHECK-SPIRV: {{.*}} = OpExtInst %void {{.*}} DebugSource // CHECK-SPIRV: {{.*}} = OpExtInst %void {{.*}} DebugCompilationUnit // CHECK-SPIRV: {{.*}} OpFunction // CHECK-SPIRV: {{.*}} = OpExtInst %void {{.*}} DebugLine struct PS_OUTPUT { float4 vColor : SV_Target0 ; } ; PS_OUTPUT MainPs ( ) { PS_OUTPUT o ; o . vColor = float4 ( 0 , 0 , 0 , 0 ) ; return o ; }