// https://github.com/shader-slang/slang/issues/4476 //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cuda -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cpu -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-slang -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-slang -compute -dx12 -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; uint getData() { return 1u; } struct DataObtainer { uint data; uint getData() { return data; } uint getValue() { return getData(); // will call DataObtainer::getData() } uint getValue2() { return ::getData(); // will call global getData() } } uint myFunc(uint a) { return a + 1u; } __generic uint myFunc(T a) { uint b = __intCast(a); return b + 2u; } [numthreads(1, 1, 1)] [shader("compute")] void computeMain(uint3 threadID: SV_DispatchThreadID) { DataObtainer obtainer = {2u}; outputBuffer[0] = obtainer.getValue(); outputBuffer[1] = obtainer.getValue2(); uint a = 1u; outputBuffer[2] = myFunc(a); // will call myFunc(uint) which more specialized // BUF: 2 // BUF-NEXT: 1 // BUF-NEXT: 2 }