//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj // Tests operator overloading works in user space. //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; struct Vec2d { float x, y; }; Vec2d operator+(Vec2d a, Vec2d b) { return {a.x + b.x, a.y + b.y}; } [numthreads(4, 1, 1)] void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) { int index = dispatchThreadID.x; Vec2d a = { 1, -index + 3 }; Vec2d b = { index - 4, index * index }; Vec2d c = a + b; int r = int(c.x + c.y); outputBuffer[dispatchThreadID.x] = int(r); }