// Bug related to resource specialization on unused resource typed fields. //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST_INPUT: Texture2D(size=4, content = one):name t2D Texture2D t2D; struct MyType { Texture2D tex; int data; [mutating] void f(int val) { data += val; } } int test(int val) { MyType t = {t2D, 0}; t.f(val); return t.data; } //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=gOutputBuffer RWStructuredBuffer gOutputBuffer; [numthreads(4, 1, 1)] void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) { int tid = dispatchThreadID.x; int inputVal = tid; int outputVal = test(inputVal); gOutputBuffer[tid] = outputVal; }