//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type //TEST_INPUT:ubuffer(data=[0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; float test(float3x3 m3) { return m3[0][0] + m3[1][1] + m3[2][2]; } [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) { float4x4 m = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }; float3x3 m3 = float3x3(m); outputBuffer[0] = test(m3); // Expect 18 }