//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -compute -entry computeMain -output-using-type //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-metal -compute -entry computeMain -output-using-type //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-wgpu -compute -entry computeMain -output-using-type //TEST_INPUT:ubuffer(data=[3.5], stride=4):name inputBuffer StructuredBuffer inputBuffer; //TEST_INPUT:ubuffer(data=[0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [shader("compute")] [numthreads(1, 1, 1)] void computeMain() { // CHECK: 6.0 outputBuffer[0] = (float3x3(15.0) / 2.5)[0][0]; // CHECK: 4.0 outputBuffer[1] = (float4x4(14.0) / inputBuffer[0])[0][0]; }