//TEST:SIMPLE(filecheck=HLSL): -target hlsl -entry main //TEST:SIMPLE(filecheck=GLSL): -target glsl -entry main // This test checks if `nointerpolation` is emitted more than once //HLSL-NOT:nointerpolation nointerpolation //GLSL-NOT:flat flat [shader("pixel")] void main(out float4 SV_Target : SV_Target, const in nointerpolation float4 color : color) { for (int i = 0; i < 10; ++i) {} SV_Target = color; }