//TEST:SIMPLE(filecheck=CHECK):-target spirv-asm -entry main -stage vertex -allow-glsl // CHECK: OpDecorate %{{.*}} Flat #version 450 layout(set = 1, binding = 0) uniform highp isampler1D texSampler[8]; layout(location = 0) in highp vec4 a_position; layout(location = 1) in highp float a_coords; layout(location = 0) flat out highp ivec4 vtx_out_result0; layout(location = 1) flat out highp ivec4 vtx_out_result1; layout(location = 2) flat out highp ivec4 vtx_out_result2; layout(location = 3) flat out highp ivec4 vtx_out_result3; void main (void) { gl_Position = a_position; gl_PointSize = 1.0; highp float coords = a_coords; highp ivec4 result0; highp ivec4 result1; highp ivec4 result2; highp ivec4 result3; result0 = textureLod(texSampler[3], coords, 0.0); result1 = textureLod(texSampler[2], coords, 0.0); result2 = textureLod(texSampler[7], coords, 0.0); result3 = textureLod(texSampler[2], coords, 0.0); vtx_out_result0 = result0; vtx_out_result1 = result1; vtx_out_result2 = result2; vtx_out_result3 = result3; }