//TEST:SIMPLE(filecheck=CHECK_SPV): -target spirv -emit-spirv-directly -entry computeMain -stage compute //TEST:SIMPLE(filecheck=CHECK_HLSL): -target hlsl -entry computeMain -stage compute //CHECK_SPV: OpEntryPoint //CHECK_HLSL: computeMain Texture2DMS Src : register(t1); RWBuffer Dst : register(u2); [shader("compute")] [numthreads(1, 1, 1)] void computeMain() { // CHECK_SPV: Sample %int_0 // CHECK_HLSL: [{{.*}}1{{.*}}] Dst[0] = Src[int2(1)]; }