//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly // CHECK: OpEntryPoint const static float2 positions[3] = { float2(0.0, -0.5), float2(0.5, 0.5), float2(-0.5, 0.5) }; const static float3 colors[3] = { float3(1.0, 1.0, 0.0), float3(0.0, 1.0, 1.0), float3(1.0, 0.0, 1.0) }; struct Vertex { float4 pos : SV_Position; float3 color; }; const static uint MAX_VERTS = 3; const static uint MAX_PRIMS = 1; [outputtopology("triangle")] [numthreads(3, 1, 1)] [shader("mesh")] void entry_mesh( in uint tig : SV_GroupIndex, out vertices Vertex verts[MAX_VERTS], out indices uint3 triangles[MAX_PRIMS]) { const uint numVertices = 3; const uint numPrimitives = 1; SetMeshOutputCounts(numVertices, numPrimitives); if(tig < numVertices) { verts[tig] = {float4(positions[tig], 0, 1), colors[tig]}; } if(tig < numPrimitives) { triangles[tig] = uint3(0,1,2); } } struct FragmentOut { [[vk::location(0)]] float3 color; }; [shader("fragment")] FragmentOut entry_fragment(in Vertex vertex) { FragmentOut frag_out; frag_out.color = float3(1,1,1); return frag_out; }