//TEST:COMPARE_HLSL: -profile ps_5_0 -entry main // Make sure we don't crash when desugaring resources // in structs when a `cbuffer` only contains resources. #ifdef __SLANG__ cbuffer C { Texture2D t; SamplerState s; }; float4 main(float2 uv: UV) : SV_Target { return t.Sample(s, uv); } #else Texture2D C_t_0 : register(t0); SamplerState C_s_0 : register(s0); float4 main(float2 uv: UV) : SV_TARGET { return C_t_0.Sample(C_s_0, uv); } #endif