//TEST:CROSS_COMPILE: -profile ps_5_0 -entry main -target spirv-assembly // Ensure that `GetDimensions` with `mipCount` output works // on a `Texture2D` layout(binding = 1) Texture2D t; float4 main() : SV_Target { uint x, y, mipCount; t.GetDimensions(0, x, y, mipCount); return float4(x, y, mipCount, 0); }