//TEST:COMPARE_HLSL:-no-mangle -use-ir -target dxbc-assembly -profile ps_5_1 -entry main // Confirm that Slang `ParameterBlock` generates // parameter bindings like we expect. float4 use(float4 val) { return val; }; float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); } #ifdef __SLANG__ struct S { Texture2D t; Texture2D ta[4]; SamplerState s; }; ParameterBlock p; float4 main(float v : V) : SV_Target { return use(p.ta[int(v)], p.s) + use(p.t, p.s); } #else Texture2D _S1 : register(t0, space0); Texture2D _S2[4] : register(t1, space0); SamplerState _S3 : register(s0, space0); float4 main(float v : V) : SV_Target { return use(_S2[int(v)], _S3) + use(_S1, _S3); } #endif