// nested-parameter-block-3.slang // // Same as nest-parameter-block-2, the only difference is that we added member methods // to ParameterBlock element types to exercise the legalization logic of method calls. //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj -output-using-type //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -d3d12 -shaderobj -output-using-type //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -shaderobj -output-using-type //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -metal -shaderobj -output-using-type -render-features argument-buffer-tier-2 struct CB { uint4 value; } struct MaterialSystem { CB cb; RWStructuredBuffer data; uint4 readData() { return data[0]; } } struct Scene { CB sceneCb; RWStructuredBuffer data; ParameterBlock material; uint4 readMaterialData() { return material.readData(); } } //TEST_INPUT: set scene = new Scene { { {1,2,3,4} }, ubuffer(data=[1 2 3 4], stride=4), new MaterialSystem {{ {1,2,3,4} }, ubuffer(data=[1 2 3 4], stride=4)} } ParameterBlock scene; struct MyBuffer { RWStructuredBuffer resultBuffer; } //TEST_INPUT: set pb2 = new MyBuffer { out ubuffer(data=[0 0 0 0], stride=4) } ParameterBlock pb2; // Main entry-point. Applies the transformation encoded by `transformer` // to all elements in `buffer`. [shader("compute")] [numthreads(1,1,1)] void computeMain(uint3 sv_dispatchThreadID : SV_DispatchThreadID) { // CHECK: type: uint32_t // CHECK-NEXT: 4 // CHECK-NEXT: 2 pb2.resultBuffer[0] = scene.sceneCb.value.x + scene.data[0].x + scene.material.cb.value.x + scene.material.data[0].x; pb2.resultBuffer[1] = scene.readMaterialData().y; }