//TEST:COMPARE_HLSL:-use-ir -target dxbc-assembly -profile ps_5_1 -entry main -parameter-blocks-use-register-spaces // Confirm that Slang `ParameterBlock` generates // parameter bindings like we expect. float4 use(float4 val) { return val; }; float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); } #ifdef __SLANG__ struct S { Texture2D t; Texture2D ta[4]; SamplerState s; }; ParameterBlock p; ParameterBlock p1; float4 main(float v : V) : SV_Target { return use(p.t, p.s) + use(p.ta[int(v)], p.s) + use(p1.t, p1.s) + use(p1.ta[int(v)], p1.s); } #else Texture2D _SV01pL0 : register(t0, space0); Texture2D _SV01pL1[4] : register(t1, space0); SamplerState _SV01pL2 : register(s0, space0); Texture2D _SV02p1L0 : register(t0, space1); Texture2D _SV02p1L1[4] : register(t1, space1); SamplerState _SV02p1L2 : register(s0, space1); float4 main(float v : V) : SV_Target { return use(_SV01pL0, _SV01pL2) + use(_SV01pL1[int(v)], _SV01pL2) + use(_SV02p1L0, _SV02p1L2) + use(_SV02p1L1[int(v)], _SV02p1L2); } #endif