//TEST:SIMPLE(filecheck=CHECK):-target hlsl -profile ps_5_1 -entry main -parameter-blocks-use-register-spaces // Confirm that Slang `ParameterBlock` generates // parameter bindings like we expect. // CHECK: Texture2D{{.*}} p_t_0 : register(t0); // CHECK: Texture2D{{.*}} p_ta_0[{{.*}}] : register(t1); // CHECK: Texture2D{{.*}} p1_t_0 : register(t0, space1); // CHECK: SamplerState p1_s_0 : register(s0, space1); float4 use(float4 val) { return val; }; float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); } #ifdef __SLANG__ struct S { Texture2D t; Texture2D ta[4]; SamplerState s; }; ParameterBlock p; ParameterBlock p1; float4 main(float v : V) : SV_Target { return use(p.t, p.s) + use(p.ta[int(v)], p.s) + use(p1.t, p1.s) + use(p1.ta[int(v)], p1.s); } #else Texture2D p_t_0 : register(t0, space0); Texture2D p_ta_0[4] : register(t1, space0); SamplerState p_s_0 : register(s0, space0); Texture2D p1_t_0 : register(t0, space1); Texture2D p1_ta_0[4] : register(t1, space1); SamplerState p1_s_0 : register(s0, space1); float4 main(float v : V) : SV_TARGET { int _S2 = int(v); return use(p_t_0, p_s_0) + use(p_ta_0[_S2], p_s_0) + use(p1_t_0, p1_s_0) + use(p1_ta_0[_S2], p1_s_0); } #endif