//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 10 all -fvk-s-shift 100 all -fvk-b-shift 0 all -fvk-u-shift 1000 all struct Data { float a; int b; }; Texture2D t; SamplerState s; ConstantBuffer c; Texture2D t2; RWStructuredBuffer u; RWStructuredBuffer u2; float4 main() : SV_TARGET { return float4(1, 1, 1, 0); }