//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 5 all -fvk-t-shift 7 2 -fvk-s-shift -3 0 -fvk-b-shift 1 2 Sampler2D t0 : register(t2); Sampler2D t1 : register(t7, space2); float4 main() : SV_TARGET { return float4(1, 1, 1, 0); }