//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 10 all -fvk-s-shift 100 all -fvk-u-shift 100 all -fvk-b-shift 1000 all struct Data { Texture2D tex; RWStructuredBuffer structuredBuffer; float a; int b; }; Data g_data[2]; float4 main() : SV_TARGET { return float4(1, 1, 1, 0); }