//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type //TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; struct A : IDifferentiable { float x; float y; }; [BackwardDifferentiable] A f(A a) { // Read/writes to local struct variables won't be SSA'd out by default. // The backward diff preparation pass will kick in to create temp vars for them. A aout; aout.y = 2 * a.x; aout.y = aout.y + 2 * a.x; aout.x = aout.y + 5 * a.x; // The result should be equivalent to: /* A aout; var tmp = 2 * a.x; tmp = tmp + 2 * a.x; aout.y = tmp; aout.x = tmp + 5 * a.x; */ return aout; } [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { A a = {1.0, 2.0}; var dpa = diffPair(a); A.Differential dout = {1.0, 1.0}; __bwd_diff(f)(dpa, dout); outputBuffer[0] = dpa.d.x; // Expect: 13 outputBuffer[1] = dpa.d.y; // Expect: 0 }