//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type //TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type //TEST_INPUT:ubuffer(data=[0 0 0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [Differentiable] [PreferRecompute] float3 diffRayIntersectTriangle(no_diff float3 rayOrigin, float3 rayDir, no_diff float3 p[3]) { float3 e1 = p[1] - p[0]; float3 e2 = p[2] - p[0]; float3 pVec = cross(rayDir, e2); float divisor = dot(pVec, e1); float3 s = rayOrigin - p[0]; float u = dot(s, pVec) / divisor; float3 qVec = cross(s, e1); float v = dot(rayDir, qVec) / divisor; float t = dot(e2, qVec) / divisor; return float3(u, v, t); } [Differentiable] [PreferRecompute] float3 diffRayIntersectTriangle2(no_diff float3 rayOrigin, float3 rayTarget, no_diff float3 p[3]) { float3 rayDir = normalize(rayTarget - rayOrigin); float3 uvt = diffRayIntersectTriangle(rayOrigin, rayDir, p); float3 result = (1.f - uvt.x - uvt.y) * p[0] + uvt.x * p[1] + uvt.y * p[2]; return result; } [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { float3 shadePos = float3(0.674034, 0.0, 0.123171); float3 targetPos = float3(0.5, 0.2, -1.0); float3 triPos[3] = { float3(0.0, 1.0, -1.0), float3(1.0, 1.0, 0.0), float3(0.0, 1.0, 0.0) }; // Forward-mode DifferentialPair dpIsectPos = fwd_diff(diffRayIntersectTriangle2)( shadePos, DifferentialPair(targetPos, float3(1.0, 0.0, 0.0)), triPos ); outputBuffer[0] = dpIsectPos.d[0]; // Expect: 5.0 outputBuffer[1] = dpIsectPos.d[1]; // Expect: 0.0 outputBuffer[2] = dpIsectPos.d[2]; // Expect: 0.0 // Reverse-mode DifferentialPair dpTargetPos = diffPair(targetPos, float3(0.f)); bwd_diff(diffRayIntersectTriangle2)( shadePos, dpTargetPos, triPos, float3(1.f, 1.f, 1.f) ); outputBuffer[3] = dpTargetPos.d[0]; // Expect: 5.0 outputBuffer[4] = dpTargetPos.d[1]; // Expect: 32.4301 outputBuffer[5] = dpTargetPos.d[2]; // Expect: 5.0 }