//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type //TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; float lengthDiffX(float3 x) { return (length(float3(x.x + 0.001, x.yz)) - length(float3(x.x - 0.001, x.yz))) / 0.002; } float lengthDiffY(float3 x) { return (length(float3(x.x, x.y + 0.001, x.z)) - length(float3(x.x, x.y - 0.001, x.z))) / 0.002; } float lengthDiffZ(float3 x) { return (length(float3(x.xy, x.z + 0.001)) - length(float3(x.xy, x.z - 0.001))) / 0.002; } [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { { let x = float3(12, 23, 31); var dpx = diffPair(x); __bwd_diff(length)(dpx, 1.0); outputBuffer[0] = dpx.d[0]; outputBuffer[1] = dpx.d[1]; outputBuffer[2] = dpx.d[2]; // for reference: //outputBuffer[3] = lengthDiffX(x); //outputBuffer[4] = lengthDiffY(x); //outputBuffer[5] = lengthDiffZ(x); } }