// main.cpp #include "../slang.h" #include "core/slang-io.h" #include // Currently only used for looking up `Profile::` values that aren't // exported by the public API #include "../slang/profile.h" using namespace CoreLib::Basic; using namespace CoreLib::IO; // Try to read an argument for a command-line option. wchar_t const* tryReadCommandLineArgumentRaw(wchar_t const* option, wchar_t***ioCursor, wchar_t**end) { wchar_t**& cursor = *ioCursor; if (cursor == end) { fprintf(stderr, "expected an argument for command-line option '%S'", option); exit(1); } else { return *cursor++; } } String tryReadCommandLineArgument(wchar_t const* option, wchar_t***ioCursor, wchar_t**end) { return String::FromWString(tryReadCommandLineArgumentRaw(option, ioCursor, end)); } struct OptionsParser { SlangSession* session = nullptr; SlangCompileRequest* compileRequest = nullptr; struct RawTranslationUnit { SlangSourceLanguage sourceLanguage; SlangProfileID implicitProfile; int translationUnitIndex; }; // Collect translation units so that we can futz with them later List rawTranslationUnits; struct RawEntryPoint { String name; SlangProfileID profileID = SLANG_PROFILE_UNKNOWN; int translationUnitIndex = -1; }; // Collect entry point names, so that we can associate them // with entry points later... List rawEntryPoints; // The number of input files that have been specified int inputPathCount = 0; // If we already have a translation unit for Slang code, then this will give its index. // If not, it will be `-1`. int slangTranslationUnit = -1; int translationUnitCount = 0; int currentTranslationUnitIndex = -1; SlangProfileID currentProfileID = SLANG_PROFILE_UNKNOWN; SlangCompileFlags flags = 0; int addTranslationUnit( SlangSourceLanguage language, SlangProfileID implicitProfile = SLANG_PROFILE_UNKNOWN) { auto translationUnitIndex = spAddTranslationUnit(compileRequest, language, nullptr); assert(translationUnitIndex == rawTranslationUnits.Count()); RawTranslationUnit rawTranslationUnit; rawTranslationUnit.sourceLanguage = language; rawTranslationUnit.implicitProfile = implicitProfile; rawTranslationUnit.translationUnitIndex = translationUnitIndex; rawTranslationUnits.Add(rawTranslationUnit); return translationUnitIndex; } void addInputSlangPath( String const& path) { // All of the input .slang files will be grouped into a single logical translation unit, // which we create lazily when the first .slang file is encountered. if( slangTranslationUnit == -1 ) { translationUnitCount++; slangTranslationUnit = addTranslationUnit(SLANG_SOURCE_LANGUAGE_SLANG); } spAddTranslationUnitSourceFile( compileRequest, slangTranslationUnit, path.begin()); // Set the translation unit to be used by subsequent entry points currentTranslationUnitIndex = slangTranslationUnit; } void addInputForeignShaderPath( String const& path, SlangSourceLanguage language, SlangProfileID implicitProfile = SLANG_PROFILE_UNKNOWN) { translationUnitCount++; currentTranslationUnitIndex = addTranslationUnit(language, implicitProfile); spAddTranslationUnitSourceFile( compileRequest, currentTranslationUnitIndex, path.begin()); } void addInputPath( wchar_t const* inPath) { inputPathCount++; // look at the extension on the file name to determine // how we should handle it. String path = String::FromWString(inPath); if( path.EndsWith(".slang") ) { // Plain old slang code addInputSlangPath(path); } #define CASE(EXT, LANG) \ else if(path.EndsWith(EXT)) do { addInputForeignShaderPath(path, SLANG_SOURCE_LANGUAGE_##LANG); } while(0) CASE(".hlsl", HLSL); CASE(".fx", HLSL); CASE(".glsl", GLSL); #undef CASE #define CASE(EXT, LANG, PROFILE) \ else if(path.EndsWith(EXT)) do { addInputForeignShaderPath(path, SLANG_SOURCE_LANGUAGE_##LANG, SlangProfileID(Slang::Compiler::Profile::PROFILE)); } while(0) // TODO: need a way to pass along stage/profile and entry-point info for these cases... CASE(".vert", GLSL, GLSL_Vertex); CASE(".frag", GLSL, GLSL_Fragment); CASE(".geom", GLSL, GLSL_Geometry); CASE(".tesc", GLSL, GLSL_TessControl); CASE(".tese", GLSL, GLSL_TessEval); CASE(".comp", GLSL, GLSL_Compute); #undef CASE else { fprintf(stderr, "error: can't deduce language for input file '%S'\n", inPath); exit(1); } } void parse( int argc, wchar_t** argv) { wchar_t** argCursor = &argv[1]; wchar_t** argEnd = &argv[argc]; while (argCursor != argEnd) { wchar_t const* arg = *argCursor++; if (arg[0] == '-') { String argStr = String::FromWString(arg); // The argument looks like an option, so try to parse it. // if (argStr == "-outdir") // outputDir = tryReadCommandLineArgument(arg, &argCursor, argEnd); // if (argStr == "-out") // options.outputName = tryReadCommandLineArgument(arg, &argCursor, argEnd); // else if (argStr == "-symbo") // options.SymbolToCompile = tryReadCommandLineArgument(arg, &argCursor, argEnd); //else if (argStr == "-no-checking") flags |= SLANG_COMPILE_FLAG_NO_CHECKING; else if (argStr == "-backend" || argStr == "-target") { String name = tryReadCommandLineArgument(arg, &argCursor, argEnd); SlangCompileTarget target = SLANG_TARGET_UNKNOWN; if (name == "glsl") { target = SLANG_GLSL; } else if (name == "glsl_vk") { target = SLANG_GLSL_VULKAN; } // else if (name == "glsl_vk_onedesc") // { // options.Target = CodeGenTarget::GLSL_Vulkan_OneDesc; // } else if (name == "hlsl") { target = SLANG_HLSL; } else if (name == "spriv") { target = SLANG_SPIRV; } else if (name == "dxbc") { target = SLANG_DXBC; } else if (name == "dxbc-assembly") { target = SLANG_DXBC_ASM; } #define CASE(NAME, TARGET) \ else if(name == #NAME) do { target = SLANG_##TARGET; } while(0) CASE(spirv, SPIRV); CASE(spirv-assembly, SPIRV_ASM); #undef CASE else if (name == "reflection-json") { target = SLANG_REFLECTION_JSON; } else { fprintf(stderr, "unknown code generation target '%S'\n", name.ToWString()); exit(1); } spSetCodeGenTarget(compileRequest, target); } // A "profile" specifies both a specific target stage and a general level // of capability required by the program. else if (argStr == "-profile") { String name = tryReadCommandLineArgument(arg, &argCursor, argEnd); SlangProfileID profileID = spFindProfile(session, name.begin()); if( profileID == SLANG_PROFILE_UNKNOWN ) { fprintf(stderr, "unknown profile '%s'\n", name.begin()); } else { currentProfileID = profileID; } } else if (argStr == "-entry") { String name = tryReadCommandLineArgument(arg, &argCursor, argEnd); RawEntryPoint entry; entry.name = name; entry.translationUnitIndex = currentTranslationUnitIndex; // TODO(tfoley): Allow user to fold a specification of a profile into the entry-point name, // for the case where they might be compiling multiple entry points in one invocation... // // For now, just use the last profile set on the command-line to specify this entry.profileID = currentProfileID; rawEntryPoints.Add(entry); } #if 0 else if (argStr == "-stage") { String name = tryReadCommandLineArgument(arg, &argCursor, argEnd); StageTarget stage = StageTarget::Unknown; if (name == "vertex") { stage = StageTarget::VertexShader; } else if (name == "fragment") { stage = StageTarget::FragmentShader; } else if (name == "hull") { stage = StageTarget::HullShader; } else if (name == "domain") { stage = StageTarget::DomainShader; } else if (name == "compute") { stage = StageTarget::ComputeShader; } else { fprintf(stderr, "unknown stage '%S'\n", name.ToWString()); } options.stage = stage; } #endif else if (argStr == "-pass-through") { String name = tryReadCommandLineArgument(arg, &argCursor, argEnd); SlangPassThrough passThrough = SLANG_PASS_THROUGH_NONE; if (name == "fxc") { passThrough = SLANG_PASS_THROUGH_FXC; } else if (name == "glslang") { passThrough = SLANG_PASS_THROUGH_GLSLANG; } else { fprintf(stderr, "unknown pass-through target '%S'\n", name.ToWString()); exit(1); } spSetPassThrough( compileRequest, passThrough); } // else if (argStr == "-genchoice") // options.Mode = CompilerMode::GenerateChoice; else if (argStr[1] == 'D') { // The value to be defined might be part of the same option, as in: // -DFOO // or it might come separately, as in: // -D FOO wchar_t const* defineStr = arg + 2; if (defineStr[0] == 0) { // Need to read another argument from the command line defineStr = tryReadCommandLineArgumentRaw(arg, &argCursor, argEnd); } // The string that sets up the define can have an `=` between // the name to be defined and its value, so we search for one. wchar_t const* eqPos = nullptr; for(wchar_t const* dd = defineStr; *dd; ++dd) { if (*dd == '=') { eqPos = dd; break; } } // Now set the preprocessor define // if (eqPos) { // If we found an `=`, we split the string... spAddPreprocessorDefine( compileRequest, String::FromWString(defineStr, eqPos).begin(), String::FromWString(eqPos+1).begin()); } else { // If there was no `=`, then just #define it to an empty string spAddPreprocessorDefine( compileRequest, String::FromWString(defineStr).begin(), ""); } } else if (argStr[1] == 'I') { // The value to be defined might be part of the same option, as in: // -IFOO // or it might come separately, as in: // -I FOO // (see handling of `-D` above) wchar_t const* includeDirStr = arg + 2; if (includeDirStr[0] == 0) { // Need to read another argument from the command line includeDirStr = tryReadCommandLineArgumentRaw(arg, &argCursor, argEnd); } spAddSearchPath( compileRequest, String::FromWString(includeDirStr).begin()); } else if (argStr == "--") { // The `--` option causes us to stop trying to parse options, // and treat the rest of the command line as input file names: while (argCursor != argEnd) { addInputPath(*argCursor++); } break; } else { fprintf(stderr, "unknown command-line option '%S'\n", argStr.ToWString()); // TODO: print a usage message exit(1); } } else { addInputPath(arg); } } spSetCompileFlags(compileRequest, flags); if (inputPathCount == 0) { fprintf(stderr, "error: no input file specified\n"); exit(1); } // No point in moving forward if there is nothing to compile if( translationUnitCount == 0 ) { fprintf(stderr, "error: no compilation requested\n"); exit(1); } // If the user didn't list any explicit entry points, then we can // try to infer one from the type of input file if(rawEntryPoints.Count() == 0) { for(auto rawTranslationUnit : rawTranslationUnits) { // Dont' add implicit entry points when compiling from Slang files, // since Slang doesn't require entry points to be named on the // command line. if(rawTranslationUnit.sourceLanguage == SLANG_SOURCE_LANGUAGE_SLANG ) continue; // Use a default entry point name char const* entryPointName = "main"; // Try to determine a profile SlangProfileID entryPointProfile = SLANG_PROFILE_UNKNOWN; // If a profile was specified on the command line, then we use it if(currentProfileID != SLANG_PROFILE_UNKNOWN) { entryPointProfile = currentProfileID; } // Otherwise, check if the translation unit implied a profile // (e.g., a `*.vert` file implies the `GLSL_Vertex` profile) else if(rawTranslationUnit.implicitProfile != SLANG_PROFILE_UNKNOWN) { entryPointProfile = rawTranslationUnit.implicitProfile; } RawEntryPoint entry; entry.name = entryPointName; entry.translationUnitIndex = rawTranslationUnit.translationUnitIndex; entry.profileID = entryPointProfile; rawEntryPoints.Add(entry); } } // For any entry points that were given without an explicit profile, we can now apply // the profile that was given to them. if( rawEntryPoints.Count() != 0 ) { bool anyEntryPointWithoutProfile = false; for( auto& entryPoint : rawEntryPoints ) { // Skip entry points that are already associated with a translation unit... if( entryPoint.profileID != SLANG_PROFILE_UNKNOWN ) continue; anyEntryPointWithoutProfile = true; break; } if( anyEntryPointWithoutProfile ) { fprintf(stderr, "error: no profile specified; use the '-profile ' option"); exit(1); } // TODO: issue an error if we have multiple `-profile` options *and* // there are entry points that didn't get a profile. else { for( auto& e : rawEntryPoints ) { if( e.profileID == SLANG_PROFILE_UNKNOWN ) { e.profileID = currentProfileID; } } } } // Next, we want to make sure that entry points get attached to the appropriate translation // unit that will provide them. { bool anyEntryPointWithoutTranslationUnit = false; for( auto& entryPoint : rawEntryPoints ) { // Skip entry points that are already associated with a translation unit... if( entryPoint.translationUnitIndex != -1 ) continue; anyEntryPointWithoutTranslationUnit = true; entryPoint.translationUnitIndex = 0; } if( anyEntryPointWithoutTranslationUnit && translationUnitCount != 1 ) { fprintf(stderr, "error: when using multiple translation units, entry points must be specified after their translation unit file(s)"); exit(1); } // Now place all those entry points where they belong for( auto& entryPoint : rawEntryPoints ) { spAddTranslationUnitEntryPoint( compileRequest, entryPoint.translationUnitIndex, entryPoint.name.begin(), entryPoint.profileID); } } #if 0 // Automatically derive an output directory based on the first file specified. // // TODO: require manual specification if there are multiple input files, in different directories String fileName = options.translationUnits[0].sourceFilePaths[0]; if (outputDir.Length() == 0) { outputDir = Path::GetDirectoryName(fileName); } #endif } }; void parseOptions( SlangCompileRequest* compileRequest, int argc, wchar_t** argv) { OptionsParser parser; parser.compileRequest = compileRequest; parser.parse(argc, argv); } static void diagnosticCallback( char const* message, void* userData) { fputs(message, stderr); fflush(stderr); } int wmain(int argc, wchar_t* argv[]) { // Parse any command-line options SlangSession* session = spCreateSession(nullptr); SlangCompileRequest* compileRequest = spCreateCompileRequest(session); parseOptions(compileRequest, argc, argv); spSetDiagnosticCallback( compileRequest, &diagnosticCallback, nullptr); // Invoke the compiler #ifndef _DEBUG try #endif { // Run the compiler (this will produce any diagnostics through // our callback above). int result = spCompile(compileRequest); if( result != 0 ) { // If the compilation failed, then get out of here... exit(-1); } // Now dump the output from the compilation to stdout. // // TODO: Need a way to control where output goes so that // we can actually use the standalone compiler as something // more than a testing tool. // int translationUnitCount = spGetTranslationUnitCount(compileRequest); for(int tt = 0; tt < translationUnitCount; ++tt) { auto output = spGetTranslationUnitSource(compileRequest, tt); fputs(output, stdout); } fflush(stdout); // Now that we are done, clean up after ourselves spDestroyCompileRequest(compileRequest); spDestroySession(session); } #ifndef _DEBUG catch (Exception & e) { printf("internal compiler error: %S\n", e.Message.ToWString()); return 1; } #endif #if 0 int returnValue = -1; { auto sourceDir = Path::GetDirectoryName(fileName); CompileResult result; try { auto files = SlangLib::CompileShaderSourceFromFile(result, fileName, options); for (auto & f : files) { try { f.SaveToFile(Path::Combine(outputDir, f.MetaData.ShaderName + ".cse")); } catch (Exception &) { result.GetErrorWriter()->diagnose(CodePosition(0, 0, 0, ""), Diagnostics::cannotWriteOutputFile, Path::Combine(outputDir, f.MetaData.ShaderName + ".cse")); } } } catch (Exception & e) { printf("internal compiler error: %S\n", e.Message.ToWString()); } result.PrintDiagnostics(); if (result.GetErrorCount() == 0) returnValue = 0; } #endif #ifdef _MSC_VER _CrtDumpMemoryLeaks(); #endif return 0; }