#ifndef SLANG_PARAMETER_BINDING_H #define SLANG_PARAMETER_BINDING_H #include "../core/slang-basic.h" #include "slang-syntax.h" #include "../../slang.h" namespace Slang { class Program; class TargetRequest; // The parameter-binding interface is responsible for assigning // binding locations/registers to every parameter of a shader // program. This can include both parameters declared on a // particular entry point, as well as parameters declared at // global scope. // // Generate binding information for the given program, // represented as a collection of different translation units, // and attach that information to the syntax nodes // of the program. void generateParameterBindings( Program* program, TargetRequest* targetReq, DiagnosticSink* sink); } #endif