// slang-ir-collect-global-uniforms.h #pragma once #include "slang-compiler.h" namespace Slang { struct IRModule; struct IRVarLayout; /// Collect global-scope shader parameters that use uniform/ordinary /// storage into a single `struct` (possibly wrapped in a constant buffer). /// void collectGlobalUniformParameters( IRModule* module, IRVarLayout* globalScopeVarLayout, CodeGenTarget target = CodeGenTarget::Unknown); } // namespace Slang