// slang-emit-glsl.h #ifndef SLANG_EMIT_GLSL_H #define SLANG_EMIT_GLSL_H #include "slang-emit-c-like.h" #include "slang-extension-tracker.h" namespace Slang { class GLSLSourceEmitter : public CLikeSourceEmitter { public: typedef CLikeSourceEmitter Super; virtual SlangResult init() SLANG_OVERRIDE; GLSLSourceEmitter(const Desc& desc); virtual RefObject* getExtensionTracker() SLANG_OVERRIDE { return m_glslExtensionTracker; } protected: virtual void beforeComputeEmitActions(IRModule* module) SLANG_OVERRIDE; virtual void emitParameterGroupImpl(IRGlobalParam* varDecl, IRUniformParameterGroupType* type) SLANG_OVERRIDE; virtual void emitEntryPointAttributesImpl( IRFunc* irFunc, IREntryPointDecoration* entryPointDecor) SLANG_OVERRIDE; virtual void emitImageFormatModifierImpl(IRInst* varDecl, IRType* varType) SLANG_OVERRIDE; virtual void emitLayoutQualifiersImpl(IRVarLayout* layout) SLANG_OVERRIDE; virtual void emitSubpassInputTypeImpl(IRSubpassInputType* type) SLANG_OVERRIDE { _emitGLSLSubpassInputType(type); } virtual void emitTextureOrTextureSamplerTypeImpl(IRTextureTypeBase* type, char const* baseName) SLANG_OVERRIDE { _emitGLSLTextureOrTextureSamplerType(type, baseName); } virtual void emitFrontMatterImpl(TargetRequest* targetReq) SLANG_OVERRIDE; virtual void emitRateQualifiersAndAddressSpaceImpl(IRRate* rate, AddressSpace addressSpace) SLANG_OVERRIDE; virtual void emitInterpolationModifiersImpl( IRInst* varInst, IRType* valueType, IRVarLayout* layout) SLANG_OVERRIDE; virtual void emitPackOffsetModifier( IRInst* varInst, IRType* valueType, IRPackOffsetDecoration* decoration) SLANG_OVERRIDE; virtual void emitMemoryQualifiers(IRInst* varInst) SLANG_OVERRIDE; virtual void emitStructFieldAttributes( IRStructType* structType, IRStructField* field, bool allowOffsetLayout) SLANG_OVERRIDE; virtual void emitMeshShaderModifiersImpl(IRInst* varInst) SLANG_OVERRIDE; virtual void emitSimpleTypeImpl(IRType* type) SLANG_OVERRIDE; virtual void emitVectorTypeNameImpl(IRType* elementType, IRIntegerValue elementCount) SLANG_OVERRIDE; virtual void emitVarDecorationsImpl(IRInst* varDecl) SLANG_OVERRIDE; virtual void emitMatrixLayoutModifiersImpl(IRType* varType) SLANG_OVERRIDE; virtual void emitTypeImpl(IRType* type, const StringSliceLoc* nameAndLoc) SLANG_OVERRIDE; virtual void emitParamTypeImpl(IRType* type, String const& name) SLANG_OVERRIDE; virtual void emitFuncDecorationImpl(IRDecoration* decoration) SLANG_OVERRIDE; virtual void emitGlobalParamDefaultVal(IRGlobalParam* decl) SLANG_OVERRIDE; virtual void emitBitfieldExtractImpl(IRInst* inst) SLANG_OVERRIDE; virtual void emitBitfieldInsertImpl(IRInst* inst) SLANG_OVERRIDE; virtual void handleRequiredCapabilitiesImpl(IRInst* inst) SLANG_OVERRIDE; virtual bool tryEmitGlobalParamImpl(IRGlobalParam* varDecl, IRType* varType) SLANG_OVERRIDE; virtual bool tryEmitInstExprImpl(IRInst* inst, const EmitOpInfo& inOuterPrec) SLANG_OVERRIDE; virtual bool tryEmitInstStmtImpl(IRInst* inst) SLANG_OVERRIDE; virtual void emitGlobalInstImpl(IRInst* inst) override; void emitBufferPointerTypeDefinition(IRInst* ptrType); virtual void emitSimpleValueImpl(IRInst* inst) SLANG_OVERRIDE; virtual void emitLoopControlDecorationImpl(IRLoopControlDecoration* decl) SLANG_OVERRIDE; void _emitMemoryQualifierDecorations(IRInst* varDecl); void _emitGLSLSubpassInputType(IRSubpassInputType* type); void _emitGLSLTextureOrTextureSamplerType(IRTextureTypeBase* type, char const* baseName); void _emitGLSLStructuredBuffer( IRGlobalParam* varDecl, IRHLSLStructuredBufferTypeBase* structuredBufferType); void _emitGLSLByteAddressBuffer( IRGlobalParam* varDecl, IRByteAddressBufferTypeBase* byteAddressBufferType); void _emitGLSLParameterGroup(IRGlobalParam* varDecl, IRUniformParameterGroupType* type); void _emitGLSLSSBO(IRGlobalParam* varDecl, IRGLSLShaderStorageBufferType* ssboType); void emitSSBOHeader(IRGlobalParam* varDecl, IRType* bufferType); void _emitGLSLPerVertexVaryingFragmentInput(IRGlobalParam* param, IRType* type); void _emitGLSLImageFormatModifier(IRInst* var, IRTextureType* resourceType); void _emitGLSLLayoutQualifiers( IRVarLayout* layout, EmitVarChain* inChain, LayoutResourceKind filter = LayoutResourceKind::None); /// If bindingKinds is set, it is used for binding index/set lookup. Passing in 0 is equivalent /// to using the kind only. bool _emitGLSLLayoutQualifierWithBindingKinds( LayoutResourceKind kind, EmitVarChain* chain, LayoutResourceKindFlags bindingKinds); bool _emitGLSLLayoutQualifier(LayoutResourceKind kind, EmitVarChain* chain) { return _emitGLSLLayoutQualifierWithBindingKinds(kind, chain, 0); } void _emitGLSLTypePrefix(IRType* type, bool promoteHalfToFloat = false); void _maybeEmitGLSLBuiltin(IRGlobalParam* var, UnownedStringSlice name); bool _maybeEmitInterpolationModifierText(IRInterpolationMode mode, Stage stage, bool isInput); void _requireGLSLExtension(const UnownedStringSlice& name); void _requireGLSLVersion(ProfileVersion version); void _requireGLSLVersion(int version); void _requireSPIRVVersion(const SemanticVersion& version); // Emit the `flat` qualifier if the underlying type // of the variable is an integer type. void _maybeEmitGLSLFlatModifier(IRType* valueType); void _requireBaseType(BaseType baseType); void _maybeEmitGLSLCast(IRType* castType, IRInst* inst); /// Emit the legalized form of a bitwise or logical operation on a vector of `bool`. /// /// This emits GLSL code that converts the operands of `inst` into vectors of /// `uint`, then applies `op` bitwise to the result, and finally converts back /// into the desired vector-of-bool `type`. /// void _emitLegalizedBoolVectorBinOp( IRInst* inst, IRVectorType* type, const EmitOpInfo& op, const EmitOpInfo& inOuterPrec); /// Try to emit specialized code for a logic binary op. /// /// Returns true if specialized code was emitted, false if the default behavior should be used. /// /// The `bitOp` parameter should be the bitwise equivalent of the logical op being emitted. /// bool _tryEmitLogicalBinOp(IRInst* inst, const EmitOpInfo& bitOp, const EmitOpInfo& inOuterPrec); /// Try to emit specialized code for a logic binary op. /// /// Returns true if specialized code was emitted, false if the default behavior should be used. /// /// The `bitOp` parameter should be the bitwise op being emitted. /// The `bitOp` parameter should be the logical equivalent of `bitOp` /// bool _tryEmitBitBinOp( IRInst* inst, const EmitOpInfo& bitOp, const EmitOpInfo& boolOp, const EmitOpInfo& inOuterPrec); void _requireRayTracing(); void _requireRayQuery(); void _requireFragmentShaderBarycentric(); void _emitSpecialFloatImpl(IRType* type, const char* valueExpr); void emitAtomicImageCoord(IRImageSubscript* operand); void _beforeComputeEmitProcessInstruction(IRInst* parentFunc, IRInst* inst, IRBuilder& builder); Dictionary> m_referencingEntryPoints; RefPtr m_glslExtensionTracker; }; } // namespace Slang #endif