#ifndef SLANG_COMPILER_H_INCLUDED #define SLANG_COMPILER_H_INCLUDED #include "../core/basic.h" #include "../core/slang-shared-library.h" #include "../../slang-com-ptr.h" #include "diagnostics.h" #include "name.h" #include "profile.h" #include "syntax.h" #include "../../slang.h" namespace Slang { struct PathInfo; struct IncludeHandler; class ProgramLayout; class PtrType; class TargetProgram; class TargetRequest; class TypeLayout; enum class CompilerMode { ProduceLibrary, ProduceShader, GenerateChoice }; enum class StageTarget { Unknown, VertexShader, HullShader, DomainShader, GeometryShader, FragmentShader, ComputeShader, }; enum class CodeGenTarget { Unknown = SLANG_TARGET_UNKNOWN, None = SLANG_TARGET_NONE, GLSL = SLANG_GLSL, GLSL_Vulkan = SLANG_GLSL_VULKAN, GLSL_Vulkan_OneDesc = SLANG_GLSL_VULKAN_ONE_DESC, HLSL = SLANG_HLSL, SPIRV = SLANG_SPIRV, SPIRVAssembly = SLANG_SPIRV_ASM, DXBytecode = SLANG_DXBC, DXBytecodeAssembly = SLANG_DXBC_ASM, DXIL = SLANG_DXIL, DXILAssembly = SLANG_DXIL_ASM, }; enum class ContainerFormat { None = SLANG_CONTAINER_FORMAT_NONE, SlangModule = SLANG_CONTAINER_FORMAT_SLANG_MODULE, }; enum class LineDirectiveMode : SlangLineDirectiveMode { Default = SLANG_LINE_DIRECTIVE_MODE_DEFAULT, None = SLANG_LINE_DIRECTIVE_MODE_NONE, Standard = SLANG_LINE_DIRECTIVE_MODE_STANDARD, GLSL = SLANG_LINE_DIRECTIVE_MODE_GLSL, }; enum class ResultFormat { None, Text, Binary }; // When storing the layout for a matrix-type // value, we need to know whether it has been // laid out with row-major or column-major // storage. // enum MatrixLayoutMode { kMatrixLayoutMode_RowMajor = SLANG_MATRIX_LAYOUT_ROW_MAJOR, kMatrixLayoutMode_ColumnMajor = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR, }; enum class DebugInfoLevel : SlangDebugInfoLevel { None = SLANG_DEBUG_INFO_LEVEL_NONE, Minimal = SLANG_DEBUG_INFO_LEVEL_MINIMAL, Standard = SLANG_DEBUG_INFO_LEVEL_STANDARD, Maximal = SLANG_DEBUG_INFO_LEVEL_MAXIMAL, }; enum class OptimizationLevel : SlangOptimizationLevel { None = SLANG_OPTIMIZATION_LEVEL_NONE, Default = SLANG_OPTIMIZATION_LEVEL_DEFAULT, High = SLANG_OPTIMIZATION_LEVEL_HIGH, Maximal = SLANG_OPTIMIZATION_LEVEL_MAXIMAL, }; class Linkage; class Module; class Program; class FrontEndCompileRequest; class BackEndCompileRequest; class EndToEndCompileRequest; class TranslationUnitRequest; // Result of compiling an entry point. // Should only ever be string OR binary. class CompileResult { public: CompileResult() = default; CompileResult(String const& str) : format(ResultFormat::Text), outputString(str) {} CompileResult(List const& buffer) : format(ResultFormat::Binary), outputBinary(buffer) {} void append(CompileResult const& result); ComPtr getBlob(); ResultFormat format = ResultFormat::None; String outputString; List outputBinary; ComPtr blob; }; /// Collects information about existential type parameters and their arguments. struct ExistentialTypeSlots { /// For each type parameter, holds the interface/existential type that constrains it. List> paramTypes; /// An argument for an existential type parameter. /// /// Comprises a concrete type and a witness for its conformance to the desired /// interface/existential type for the corresponding parameter. /// struct Arg { RefPtr type; RefPtr witness; }; /// Any arguments provided for the existential type parameters. /// /// It is possible for `args` to be empty even if `paramTypes` is non-empty; /// that situation represents an unspecialized program or entry point. /// List args; }; /// Information collected about global or entry-point shader parameters struct ShaderParamInfo { DeclRef paramDeclRef; UInt firstExistentialTypeSlot = 0; UInt existentialTypeSlotCount = 0; }; /// Extended information specific to global shader parameters struct GlobalShaderParamInfo : ShaderParamInfo { // Additional global-scope declarations that are conceptually // declaring the "same" parameter as the `paramDeclRef`. List> additionalParamDeclRefs; }; /// A request for the front-end to find and validate an entry-point function struct FrontEndEntryPointRequest : RefObject { public: /// Create a request for an entry point. FrontEndEntryPointRequest( FrontEndCompileRequest* compileRequest, int translationUnitIndex, Name* name, Profile profile); /// Get the parent front-end compile request. FrontEndCompileRequest* getCompileRequest() { return m_compileRequest; } /// Get the translation unit that contains the entry point. TranslationUnitRequest* getTranslationUnit(); /// Get the name of the entry point to find. Name* getName() { return m_name; } /// Get the stage that the entry point is to be compiled for Stage getStage() { return m_profile.GetStage(); } /// Get the profile that the entry point is to be compiled for Profile getProfile() { return m_profile; } private: // The parent compile request FrontEndCompileRequest* m_compileRequest; // The index of the translation unit that will hold the entry point int m_translationUnitIndex; // The name of the entry point function to look for Name* m_name; // The profile to compile for (including stage) Profile m_profile; }; /// Tracks an ordered list of modules that something depends on. struct ModuleDependencyList { public: /// Get the list of modules that are depended on. List> const& getModuleList() { return m_moduleList; } /// Add a module and everything it depends on to the list. void addDependency(Module* module); /// Add a module to the list, but not the modules it depends on. void addLeafDependency(Module* module); private: void _addDependency(Module* module); List> m_moduleList; HashSet m_moduleSet; }; /// Tracks an unordered list of filesystem paths that something depends on struct FilePathDependencyList { public: /// Get the list of paths that are depended on. List const& getFilePathList() { return m_filePathList; } /// Add a path to the list, if it is not already present void addDependency(String const& path); /// Add all of the paths that `module` depends on to the list void addDependency(Module* module); private: // TODO: We are using a `HashSet` here to deduplicate // the paths so that we don't return the same path // multiple times from `getFilePathList`, but because // order isn't important, we could potentially do better // in terms of memory (at some cost in performance) by // just sorting the `m_filePathList` every once in // a while and then deduplicating. List m_filePathList; HashSet m_filePathSet; }; /// Describes an entry point for the purposes of layout and code generation. /// /// This class also tracks any generic arguments to the entry point, /// in the case that it is a specialization of a generic entry point. /// /// There is also a provision for creating a "dummy" entry point for /// the purposes of pass-through compilation modes. Only the /// `getName()` and `getProfile()` methods should be expected to /// return useful data on pass-through entry points. /// class EntryPoint : public RefObject { public: /// Create an entry point that refers to the given function. static RefPtr create( DeclRef funcDeclRef, Profile profile); /// Get the function decl-ref, including any generic arguments. DeclRef getFuncDeclRef() { return m_funcDeclRef; } /// Get the function declaration (without generic arguments). RefPtr getFuncDecl() { return m_funcDeclRef.getDecl(); } /// Get the name of the entry point Name* getName() { return m_name; } /// Get the profile associated with the entry point /// /// Note: only the stage part of the profile is expected /// to contain useful data, but certain legacy code paths /// allow for "shader model" information to come via this path. /// Profile getProfile() { return m_profile; } /// Get the stage that the entry point is for. Stage getStage() { return m_profile.GetStage(); } /// Get the module that contains the entry point. Module* getModule(); /// Get the linkage that contains the module for this entry point. Linkage* getLinkage(); /// Get a list of modules that this entry point depends on. /// /// This will include the module that defines the entry point (see `getModule()`), /// but may also include modules that are required by its generic type arguments. /// List> getModuleDependencies() { return m_dependencyList.getModuleList(); } /// Get a list of tagged-union types referenced by the entry point's generic parameters. List> const& getTaggedUnionTypes() { return m_taggedUnionTypes; } /// Create a dummy `EntryPoint` that is only usable for pass-through compilation. static RefPtr createDummyForPassThrough( Name* name, Profile profile); /// Get the number of existential type parameters for the entry point. UInt getExistentialTypeParamCount() { return m_existentialSlots.paramTypes.Count(); } /// Get the existential type parameter at `index`. Type* getExistentialTypeParam(UInt index) { return m_existentialSlots.paramTypes[index]; } /// Get the number of arguments supplied for existential type parameters. /// /// Note that the number of arguments may not match the number of parameters. /// In particular, an unspecialized entry point may have many parameters, but zero arguments. UInt getExistentialTypeArgCount() { return m_existentialSlots.args.Count(); } /// Get the existential type argument (type and witness table) at `index`. ExistentialTypeSlots::Arg getExistentialTypeArg(UInt index) { return m_existentialSlots.args[index]; } /// Get an array of all existential type arguments. ExistentialTypeSlots::Arg const* getExistentialTypeArgs() { return m_existentialSlots.args.Buffer(); } /// Get an array of all entry-point shader parameters. List const& getShaderParams() { return m_shaderParams; } void _specializeExistentialTypeParams( List> const& args, DiagnosticSink* sink); private: EntryPoint( Name* name, Profile profile, DeclRef funcDeclRef); void _collectShaderParams(); // The name of the entry point function (e.g., `main`) // Name* m_name = nullptr; // The declaration of the entry-point function itself. // DeclRef m_funcDeclRef; /// The existential/interface slots associated with the entry point parameter scope. ExistentialTypeSlots m_existentialSlots; /// Information about entry-point parameters List m_shaderParams; // The profile that the entry point will be compiled for // (this is a combination of the target stage, and also // a feature level that sets capabilities) // // Note: the profile-version part of this should probably // be moving towards deprecation, in favor of the version // information (e.g., "Shader Model 5.1") always coming // from the target, while the stage part is all that is // intrinsic to the entry point. // Profile m_profile; // Any tagged union types that were referenced by the generic arguments of the entry point. List> m_taggedUnionTypes; // Modules the entry point depends on. ModuleDependencyList m_dependencyList; }; enum class PassThroughMode : SlangPassThrough { None = SLANG_PASS_THROUGH_NONE, // don't pass through: use Slang compiler fxc = SLANG_PASS_THROUGH_FXC, // pass through HLSL to `D3DCompile` API dxc = SLANG_PASS_THROUGH_DXC, // pass through HLSL to `IDxcCompiler` API glslang = SLANG_PASS_THROUGH_GLSLANG, // pass through GLSL to `glslang` library }; class SourceFile; /// A module of code that has been compiled through the front-end /// /// A module comprises all the code from one translation unit (which /// may span multiple Slang source files), and provides access /// to both the AST and IR representations of that code. /// class Module : public RefObject { public: /// Create a module (initially empty). Module(Linkage* linkage); /// Get the parent linkage of this module. Linkage* getLinkage() { return m_linkage; } /// Get the AST for the module (if it has been parsed) ModuleDecl* getModuleDecl() { return m_moduleDecl; } /// The the IR for the module (if it has been generated) IRModule* getIRModule() { return m_irModule; } /// Get the list of other modules this module depends on List> const& getModuleDependencyList() { return m_moduleDependencyList.getModuleList(); } /// Get the list of filesystem paths this module depends on List const& getFilePathDependencyList() { return m_filePathDependencyList.getFilePathList(); } /// Register a module that this module depends on void addModuleDependency(Module* module); /// Register a filesystem path that this module depends on void addFilePathDependency(String const& path); /// Set the AST for this module. /// /// This should only be called once, during creation of the module. /// void setModuleDecl(ModuleDecl* moduleDecl) { m_moduleDecl = moduleDecl; } /// Set the IR for this module. /// /// This should only be called once, during creation of the module. /// void setIRModule(IRModule* irModule) { m_irModule = irModule; } private: // The parent linkage Linkage* m_linkage = nullptr; // The AST for the module RefPtr m_moduleDecl; // The IR for the module RefPtr m_irModule = nullptr; // List of modules this module depends on ModuleDependencyList m_moduleDependencyList; // List of filesystem paths this module depends on FilePathDependencyList m_filePathDependencyList; }; typedef Module LoadedModule; /// A request for the front-end to compile a translation unit. class TranslationUnitRequest : public RefObject { public: TranslationUnitRequest( FrontEndCompileRequest* compileRequest); // The parent compile request FrontEndCompileRequest* compileRequest = nullptr; // The language in which the source file(s) // are assumed to be written SourceLanguage sourceLanguage = SourceLanguage::Unknown; // The source file(s) that will be compiled to form this translation unit // // Usually, for HLSL or GLSL there will be only one file. List m_sourceFiles; List const& getSourceFiles() { return m_sourceFiles; } void addSourceFile(SourceFile* sourceFile); // The entry points associated with this translation unit List> entryPoints; // Preprocessor definitions to use for this translation unit only // (whereas the ones on `compileRequest` will be shared) Dictionary preprocessorDefinitions; /// The name that will be used for the module this translation unit produces. Name* moduleName = nullptr; /// Result of compiling this translation unit (a module) RefPtr module; Module* getModule() { return module; } RefPtr getModuleDecl() { return module->getModuleDecl(); } Session* getSession(); NamePool* getNamePool(); SourceManager* getSourceManager(); }; enum class FloatingPointMode : SlangFloatingPointMode { Default = SLANG_FLOATING_POINT_MODE_DEFAULT, Fast = SLANG_FLOATING_POINT_MODE_FAST, Precise = SLANG_FLOATING_POINT_MODE_PRECISE, }; enum class WriterChannel : SlangWriterChannel { Diagnostic = SLANG_WRITER_CHANNEL_DIAGNOSTIC, StdOutput = SLANG_WRITER_CHANNEL_STD_OUTPUT, StdError = SLANG_WRITER_CHANNEL_STD_ERROR, CountOf = SLANG_WRITER_CHANNEL_COUNT_OF, }; enum class WriterMode : SlangWriterMode { Text = SLANG_WRITER_MODE_TEXT, Binary = SLANG_WRITER_MODE_BINARY, }; /// A request to generate output in some target format. class TargetRequest : public RefObject { public: Linkage* linkage; CodeGenTarget target; SlangTargetFlags targetFlags = 0; Slang::Profile targetProfile = Slang::Profile(); FloatingPointMode floatingPointMode = FloatingPointMode::Default; Linkage* getLinkage() { return linkage; } CodeGenTarget getTarget() { return target; } Profile getTargetProfile() { return targetProfile; } FloatingPointMode getFloatingPointMode() { return floatingPointMode; } Session* getSession(); MatrixLayoutMode getDefaultMatrixLayoutMode(); // TypeLayouts created on the fly by reflection API Dictionary> typeLayouts; Dictionary>& getTypeLayouts() { return typeLayouts; } }; /// Are we generating code for a D3D API? bool isD3DTarget(TargetRequest* targetReq); /// Are we generating code for a Khronos API (OpenGL or Vulkan)? bool isKhronosTarget(TargetRequest* targetReq); // Compute the "effective" profile to use when outputting the given entry point // for the chosen code-generation target. // // The stage of the effective profile will always come from the entry point, while // the profile version (aka "shader model") will be computed as follows: // // - If the entry point and target belong to the same profile family, then take // the latest version between the two (e.g., if the entry point specified `ps_5_1` // and the target specifies `sm_5_0` then use `sm_5_1` as the version). // // - If the entry point and target disagree on the profile family, always use the // profile family and version from the target. // Profile getEffectiveProfile(EntryPoint* entryPoint, TargetRequest* target); // A directory to be searched when looking for files (e.g., `#include`) struct SearchDirectory { SearchDirectory() = default; SearchDirectory(SearchDirectory const& other) = default; SearchDirectory(String const& path) : path(path) {} String path; }; /// A list of directories to search for files (e.g., `#include`) struct SearchDirectoryList { // A parent list that should also be searched SearchDirectoryList* parent = nullptr; // Directories to be searched List searchDirectories; }; /// Create a blob that will retain (a copy of) raw data. /// ComPtr createRawBlob(void const* data, size_t size); /// A context for loading and re-using code modules. class Linkage : public RefObject { public: /// Create an initially-empty linkage Linkage(Session* session); /// Get the parent session for this linkage Session* getSession() { return m_session; } // Information on the targets we are being asked to // generate code for. List> targets; // Directories to search for `#include` files or `import`ed modules SearchDirectoryList searchDirectories; SearchDirectoryList const& getSearchDirectories() { return searchDirectories; } // Definitions to provide during preprocessing Dictionary preprocessorDefinitions; // Source manager to help track files loaded SourceManager m_defaultSourceManager; SourceManager* m_sourceManager = nullptr; // Name pool for looking up names NamePool namePool; NamePool* getNamePool() { return &namePool; } // Modules that have been dynamically loaded via `import` // // This is a list of unique modules loaded, in the order they were encountered. List > loadedModulesList; // Map from the path (or uniqueIdentity if available) of a module file to its definition Dictionary> mapPathToLoadedModule; // Map from the logical name of a module to its definition Dictionary> mapNameToLoadedModules; // The resulting specialized IR module for each entry point request List> compiledModules; /// File system implementation to use when loading files from disk. /// /// If this member is `null`, a default implementation that tries /// to use the native OS filesystem will be used instead. /// ComPtr fileSystem; /// The extended file system implementation. Will be set to a default implementation /// if fileSystem is nullptr. Otherwise it will either be fileSystem's interface, /// or a wrapped impl that makes fileSystem operate as fileSystemExt ComPtr fileSystemExt; ISlangFileSystemExt* getFileSystemExt() { return fileSystemExt; } /// Load a file into memory using the configured file system. /// /// @param path The path to attempt to load from /// @param outBlob A destination pointer to receive the loaded blob /// @returns A `SlangResult` to indicate success or failure. /// SlangResult loadFile(String const& path, ISlangBlob** outBlob); RefPtr parseTypeString(String typeStr, RefPtr scope); /// Add a mew target amd return its index. UInt addTarget( CodeGenTarget target); RefPtr loadModule( Name* name, const PathInfo& filePathInfo, ISlangBlob* fileContentsBlob, SourceLoc const& loc, DiagnosticSink* sink); void loadParsedModule( RefPtr translationUnit, Name* name, PathInfo const& pathInfo); /// Load a module of the given name. Module* loadModule(String const& name); RefPtr findOrImportModule( Name* name, SourceLoc const& loc, DiagnosticSink* sink); SourceManager* getSourceManager() { return m_sourceManager; } /// Override the source manager for the linakge. /// /// This is only used to install a temporary override when /// parsing stuff from strings (where we don't want to retain /// full source files for the parsed result). /// /// TODO: We should remove the need for this hack. /// void setSourceManager(SourceManager* sourceManager) { m_sourceManager = sourceManager; } void setFileSystem(ISlangFileSystem* fileSystem); /// The layout to use for matrices by default (row/column major) MatrixLayoutMode defaultMatrixLayoutMode = kMatrixLayoutMode_ColumnMajor; MatrixLayoutMode getDefaultMatrixLayoutMode() { return defaultMatrixLayoutMode; } DebugInfoLevel debugInfoLevel = DebugInfoLevel::None; OptimizationLevel optimizationLevel = OptimizationLevel::Default; private: Session* m_session = nullptr; /// Tracks state of modules currently being loaded. /// /// This information is used to diagnose cases where /// a user tries to recursively import the same module /// (possibly along a transitive chain of `import`s). /// struct ModuleBeingImportedRAII { public: ModuleBeingImportedRAII( Linkage* linkage, Module* module) : linkage(linkage) , module(module) { next = linkage->m_modulesBeingImported; linkage->m_modulesBeingImported = this; } ~ModuleBeingImportedRAII() { linkage->m_modulesBeingImported = next; } Linkage* linkage; Module* module; ModuleBeingImportedRAII* next; }; // Any modules currently being imported will be listed here ModuleBeingImportedRAII* m_modulesBeingImported = nullptr; /// Is the given module in the middle of being imported? bool isBeingImported(Module* module); }; /// Shared functionality between front- and back-end compile requests. /// /// This is the base class for both `FrontEndCompileRequest` and /// `BackEndCompileRequest`, and allows a small number of parts of /// the compiler to be easily invocable from either front-end or /// back-end work. /// class CompileRequestBase : public RefObject { // TODO: We really shouldn't need this type in the long run. // The few places that rely on it should be refactored to just // depend on the underlying information (a linkage and a diagnostic // sink) directly. // // The flags to control dumping and validation of IR should be // moved to some kind of shared settings/options `struct` that // both front-end and back-end requests can store. public: Session* getSession(); Linkage* getLinkage() { return m_linkage; } DiagnosticSink* getSink() { return m_sink; } SourceManager* getSourceManager() { return getLinkage()->getSourceManager(); } NamePool* getNamePool() { return getLinkage()->getNamePool(); } ISlangFileSystemExt* getFileSystemExt() { return getLinkage()->getFileSystemExt(); } SlangResult loadFile(String const& path, ISlangBlob** outBlob) { return getLinkage()->loadFile(path, outBlob); } bool shouldDumpIR = false; bool shouldValidateIR = false; protected: CompileRequestBase( Linkage* linkage, DiagnosticSink* sink); private: Linkage* m_linkage = nullptr; DiagnosticSink* m_sink = nullptr; }; /// A request to compile source code to an AST + IR. class FrontEndCompileRequest : public CompileRequestBase { public: FrontEndCompileRequest( Linkage* linkage, DiagnosticSink* sink); int addEntryPoint( int translationUnitIndex, String const& name, Profile entryPointProfile); // Translation units we are being asked to compile List > translationUnits; RefPtr getTranslationUnit(UInt index) { return translationUnits[index]; } // Compile flags to be shared by all translation units SlangCompileFlags compileFlags = 0; // If true then generateIR will serialize out IR, and serialize back in again. Making // serialization a bottleneck or firewall between the front end and the backend bool useSerialIRBottleneck = false; // If true will serialize and de-serialize with debug information bool verifyDebugSerialization = false; List> m_entryPointReqs; List> const& getEntryPointReqs() { return m_entryPointReqs; } UInt getEntryPointReqCount() { return m_entryPointReqs.Count(); } FrontEndEntryPointRequest* getEntryPointReq(UInt index) { return m_entryPointReqs[index]; } // Directories to search for `#include` files or `import`ed modules // NOTE! That for now these search directories are not settable via the API // so the search directories on Linkage is used for #include as well as for modules. SearchDirectoryList searchDirectories; SearchDirectoryList const& getSearchDirectories() { return searchDirectories; } // Definitions to provide during preprocessing Dictionary preprocessorDefinitions; void parseTranslationUnit( TranslationUnitRequest* translationUnit); // Perform primary semantic checking on all // of the translation units in the program void checkAllTranslationUnits(); void generateIR(); SlangResult executeActionsInner(); /// Add a translation unit to be compiled. /// /// @param language The source language that the translation unit will use (e.g., `SourceLanguage::Slang` /// @param moduleName The name that will be used for the module compile from the translation unit. /// @return The zero-based index of the translation unit in this compile request. int addTranslationUnit(SourceLanguage language, Name* moduleName); /// Add a translation unit to be compiled. /// /// @param language The source language that the translation unit will use (e.g., `SourceLanguage::Slang` /// @return The zero-based index of the translation unit in this compile request. /// /// The module name for the translation unit will be automatically generated. /// If all translation units in a compile request use automatically generated /// module names, then they are guaranteed not to conflict with one another. /// int addTranslationUnit(SourceLanguage language); void addTranslationUnitSourceFile( int translationUnitIndex, SourceFile* sourceFile); void addTranslationUnitSourceBlob( int translationUnitIndex, String const& path, ISlangBlob* sourceBlob); void addTranslationUnitSourceString( int translationUnitIndex, String const& path, String const& source); void addTranslationUnitSourceFile( int translationUnitIndex, String const& path); Program* getProgram() { return m_program; } private: RefPtr m_program; }; /// A collection of code modules and entry points that are intended to be used together. /// /// A `Program` establishes that certain pieces of code are intended /// to be used togehter so that, e.g., layout can make sure to allocate /// space for the global shader parameters in all referenced modules. /// class Program : public RefObject { public: /// Create a new program, initially empty. /// /// All code loaded into the program must come /// from the given `linkage`. Program( Linkage* linkage); /// Get the linkage that this program uses. Linkage* getLinkage() { return m_linkage; } /// Get the number of entry points added to the program UInt getEntryPointCount() { return m_entryPoints.Count(); } /// Get the entry point at the given `index`. RefPtr getEntryPoint(UInt index) { return m_entryPoints[index]; } /// Get the full ist of entry points on the program. List> const& getEntryPoints() { return m_entryPoints; } /// Get the substitution (if any) that represents how global generics are specialized. RefPtr getGlobalGenericSubstitution() { return m_globalGenericSubst; } /// Get the full list of modules this program depends on List> getModuleDependencies() { return m_moduleDependencyList.getModuleList(); } /// Get the full list of filesystem paths this program depends on List getFilePathDependencies() { return m_filePathDependencyList.getFilePathList(); } /// Get the target-specific version of this program for the given `target`. /// /// The `target` must be a target on the `Linkage` that was used to create this program. TargetProgram* getTargetProgram(TargetRequest* target); /// Add a module (and everything it depends on) to the list of references void addReferencedModule(Module* module); /// Add a module (but not the things it depends on) to the list of references /// /// This is a compatiblity hack for legacy compiler behavior. void addReferencedLeafModule(Module* module); /// Add an entry point to the program /// /// This also adds everything the entry point depends on to the list of references. /// void addEntryPoint(EntryPoint* entryPoint); /// Set the global generic argument substitution to use. void setGlobalGenericSubsitution(RefPtr subst) { m_globalGenericSubst = subst; } /// Parse a type from a string, in the context of this program. /// /// Any names in the string will be resolved using the modules /// referenced by the program. /// /// On an error, returns null and reports diagnostic messages /// to the provided `sink`. /// Type* getTypeFromString(String typeStr, DiagnosticSink* sink); /// Get the IR module that represents this program and its entry points. /// /// The IR module for a program tries to be minimal, and in the /// common case will only include symbols with `[import]` declarations /// for the entry point(s) of the program, and any types they /// depend on. /// /// This IR module is intended to be linked against the IR modules /// for all of the dependencies (see `getModuleDependencies()`) to /// provide complete code. /// RefPtr getOrCreateIRModule(DiagnosticSink* sink); /// Get the number of existential type parameters for the program. UInt getExistentialTypeParamCount() { return m_globalExistentialSlots.paramTypes.Count(); } /// Get the existential type parameter at `index`. Type* getExistentialTypeParam(UInt index) { return m_globalExistentialSlots.paramTypes[index]; } /// Get the number of arguments supplied for existential type parameters. /// /// Note that the number of arguments may not match the number of parameters. /// In particular, an unspecialized program may have many parameters, but zero arguments. UInt getExistentialTypeArgCount() { return m_globalExistentialSlots.args.Count(); } /// Get the existential type argument (type and witness table) at `index`. ExistentialTypeSlots::Arg getExistentialTypeArg(UInt index) { return m_globalExistentialSlots.args[index]; } /// Get an array of all existential type arguments. ExistentialTypeSlots::Arg const* getExistentialTypeArgs() { return m_globalExistentialSlots.args.Buffer(); } /// Get an array of all global shader parameters. List const& getShaderParams() { return m_shaderParams; } void _collectShaderParams(DiagnosticSink* sink); void _specializeExistentialTypeParams( List> const& args, DiagnosticSink* sink); private: // The linakge this program is associated with. // // Note that a `Program` keeps its associated linkage alive, // and not vice versa. // RefPtr m_linkage; // Tracking data for the list of modules dependend on ModuleDependencyList m_moduleDependencyList; // Tracking data for the list of filesystem paths dependend on FilePathDependencyList m_filePathDependencyList; // Entry points that are part of the program. List > m_entryPoints; // Specializations for global generic parameters (if any) RefPtr m_globalGenericSubst; // The existential/interface slots associated with the global scope. ExistentialTypeSlots m_globalExistentialSlots; /// Information about global shader parameters List m_shaderParams; // Generated IR for this program. RefPtr m_irModule; // Cache of target-specific programs for each target. Dictionary> m_targetPrograms; // Any types looked up dynamically using `getTypeFromString` Dictionary> m_types; }; /// A `Program` specialized for a particular `TargetRequest` class TargetProgram : public RefObject { public: TargetProgram( Program* program, TargetRequest* targetReq); /// Get the underlying program Program* getProgram() { return m_program; } /// Get the underlying target TargetRequest* getTargetReq() { return m_targetReq; } /// Get the layout for the program on the target. /// /// If this is the first time the layout has been /// requested, report any errors that arise during /// layout to the given `sink`. /// ProgramLayout* getOrCreateLayout(DiagnosticSink* sink); /// Get the layout for the program on the taarget. /// /// This routine assumes that `getOrCreateLayout` /// has already been called previously. /// ProgramLayout* getExistingLayout() { SLANG_ASSERT(m_layout); return m_layout; } /// Get the compiled code for an entry point on the target. /// /// This routine assumes code generation has already been /// performed and called `setEntryPointResult`. /// CompileResult& getExistingEntryPointResult(Int entryPointIndex) { return m_entryPointResults[entryPointIndex]; } // TODO: Need a lazy `getOrCreateEntryPointResult` /// Set the compiled code for an entry point. /// /// Should only be called by code generation. void setEntryPointResult(Int entryPointIndex, CompileResult const& result) { m_entryPointResults[entryPointIndex] = result; } private: // The program being compiled or laid out Program* m_program; // The target that code/layout will be generated for TargetRequest* m_targetReq; // The computed layout, if it has been generated yet RefPtr m_layout; // Generated compile results for each entry point // in the parent `Program` (indexing matches // the order they are given in the `Program`) List m_entryPointResults; }; /// A request to generate code for a program class BackEndCompileRequest : public CompileRequestBase { public: BackEndCompileRequest( Linkage* linkage, DiagnosticSink* sink, Program* program = nullptr); // Should we dump intermediate results along the way, for debugging? bool shouldDumpIntermediates = false; // How should `#line` directives be emitted (if at all)? LineDirectiveMode lineDirectiveMode = LineDirectiveMode::Default; LineDirectiveMode getLineDirectiveMode() { return lineDirectiveMode; } Program* getProgram() { return m_program; } void setProgram(Program* program) { m_program = program; } private: RefPtr m_program; }; /// A compile request that spans the front and back ends of the compiler /// /// This is what the command-line `slangc` uses, as well as the legacy /// C API. It ties together the functionality of `Linkage`, /// `FrontEndCompileRequest`, and `BackEndCompileRequest`, plus a small /// number of additional features that primarily make sense for /// command-line usage. /// class EndToEndCompileRequest : public RefObject { public: EndToEndCompileRequest( Session* session); // What container format are we being asked to generate? // // Note: This field is unused except by the options-parsing // logic; it exists to support wriiting out binary modules // once that feature is ready. // ContainerFormat containerFormat = ContainerFormat::None; // Path to output container to // // Note: This field exists to support wriiting out binary modules // once that feature is ready. // String containerOutputPath; // Should we just pass the input to another compiler? PassThroughMode passThrough = PassThroughMode::None; /// Source code for the generic arguments to use for the global generic parameters of the program. List globalGenericArgStrings; /// Types to use to fill global existential "slots" List globalExistentialSlotArgStrings; bool shouldSkipCodegen = false; // Are we being driven by the command-line `slangc`, and should act accordingly? bool isCommandLineCompile = false; String mDiagnosticOutput; /// A blob holding the diagnostic output ComPtr diagnosticOutputBlob; /// Per-entry-point information not tracked by other compile requests class EntryPointInfo : public RefObject { public: /// Source code for the generic arguments to use for the generic parameters of the entry point. List genericArgStrings; /// Source code for the type arguments to plug into the existential type "slots" of the entry point List existentialArgStrings; }; List entryPoints; /// Per-target information only needed for command-line compiles class TargetInfo : public RefObject { public: // Requested output paths for each entry point. // An empty string indices no output desired for // the given entry point. Dictionary entryPointOutputPaths; }; Dictionary> targetInfos; Linkage* getLinkage() { return m_linkage; } int addEntryPoint( int translationUnitIndex, String const& name, Profile profile, List const & genericTypeNames); void setWriter(WriterChannel chan, ISlangWriter* writer); ISlangWriter* getWriter(WriterChannel chan) const { return m_writers[int(chan)]; } SlangResult executeActionsInner(); SlangResult executeActions(); Session* getSession() { return m_session; } DiagnosticSink* getSink() { return &m_sink; } NamePool* getNamePool() { return getLinkage()->getNamePool(); } FrontEndCompileRequest* getFrontEndReq() { return m_frontEndReq; } BackEndCompileRequest* getBackEndReq() { return m_backEndReq; } Program* getUnspecializedProgram() { return getFrontEndReq()->getProgram(); } Program* getSpecializedProgram() { return m_specializedProgram; } private: Session* m_session = nullptr; RefPtr m_linkage; DiagnosticSink m_sink; RefPtr m_frontEndReq; RefPtr m_unspecializedProgram; RefPtr m_specializedProgram; RefPtr m_backEndReq; // For output ComPtr m_writers[SLANG_WRITER_CHANNEL_COUNT_OF]; }; void generateOutput( BackEndCompileRequest* compileRequest); void generateOutput( EndToEndCompileRequest* compileRequest); // Helper to dump intermediate output when debugging void maybeDumpIntermediate( BackEndCompileRequest* compileRequest, void const* data, size_t size, CodeGenTarget target); void maybeDumpIntermediate( BackEndCompileRequest* compileRequest, char const* text, CodeGenTarget target); /* Returns SLANG_OK if a codeGen target is available. */ SlangResult checkCompileTargetSupport(Session* session, CodeGenTarget target); /* Returns SLANG_OK if pass through support is available */ SlangResult checkExternalCompilerSupport(Session* session, PassThroughMode passThrough); /* Report an error appearing from external compiler to the diagnostic sink error to the diagnostic sink. @param compilerName The name of the compiler the error came for (or nullptr if not known) @param res Result associated with the error. The error code will be reported. (Can take HRESULT - and will expand to string if known) @param diagnostic The diagnostic string associated with the compile failure @param sink The diagnostic sink to report to */ void reportExternalCompileError(const char* compilerName, SlangResult res, const UnownedStringSlice& diagnostic, DiagnosticSink* sink); /* Determines a suitable filename to identify the input for a given entry point being compiled. If the end-to-end compile is a pass-through case, will attempt to find the (unique) source file pathname for the translation unit containing the entry point at `entryPointIndex. If the compilation is not in a pass-through case, then always returns `"slang-generated"`. @param endToEndReq The end-to-end compile request which might be using pass-through copmilation @param entryPointIndex The index of the entry point to compute a filename for. @return the appropriate source filename */ String calcSourcePathForEntryPoint(EndToEndCompileRequest* endToEndReq, UInt entryPointIndex); struct TypeCheckingCache; // class Session { public: enum class SharedLibraryFuncType { Glslang_Compile, Fxc_D3DCompile, Fxc_D3DDisassemble, Dxc_DxcCreateInstance, CountOf, }; // RefPtr baseLanguageScope; RefPtr coreLanguageScope; RefPtr hlslLanguageScope; RefPtr slangLanguageScope; List> loadedModuleCode; SourceManager builtinSourceManager; SourceManager* getBuiltinSourceManager() { return &builtinSourceManager; } // Name pool stuff for unique-ing identifiers RootNamePool rootNamePool; NamePool namePool; RootNamePool* getRootNamePool() { return &rootNamePool; } NamePool* getNamePool() { return &namePool; } Name* getNameObj(String name) { return namePool.getName(name); } Name* tryGetNameObj(String name) { return namePool.tryGetName(name); } // // Generated code for stdlib, etc. String stdlibPath; String coreLibraryCode; String slangLibraryCode; String hlslLibraryCode; String glslLibraryCode; String getStdlibPath(); String getCoreLibraryCode(); String getHLSLLibraryCode(); // Basic types that we don't want to re-create all the time RefPtr errorType; RefPtr initializerListType; RefPtr overloadedType; RefPtr constExprRate; RefPtr irBasicBlockType; RefPtr stringType; RefPtr enumTypeType; ComPtr sharedLibraryLoader; ///< The shared library loader (never null) ComPtr sharedLibraries[int(SharedLibraryType::CountOf)]; ///< The loaded shared libraries SlangFuncPtr sharedLibraryFunctions[int(SharedLibraryFuncType::CountOf)]; Dictionary> builtinTypes; Dictionary magicDecls; void initializeTypes(); Type* getBoolType(); Type* getHalfType(); Type* getFloatType(); Type* getDoubleType(); Type* getIntType(); Type* getInt64Type(); Type* getUIntType(); Type* getUInt64Type(); Type* getVoidType(); Type* getBuiltinType(BaseType flavor); Type* getInitializerListType(); Type* getOverloadedType(); Type* getErrorType(); Type* getStringType(); Type* getEnumTypeType(); // Construct the type `Ptr`, where `Ptr` // is looked up as a builtin type. RefPtr getPtrType(RefPtr valueType); // Construct the type `Out` RefPtr getOutType(RefPtr valueType); // Construct the type `InOut` RefPtr getInOutType(RefPtr valueType); // Construct the type `Ref` RefPtr getRefType(RefPtr valueType); // Construct a pointer type like `Ptr`, but where // the actual type name for the pointer type is given by `ptrTypeName` RefPtr getPtrType(RefPtr valueType, char const* ptrTypeName); // Construct a pointer type like `Ptr`, but where // the generic declaration for the pointer type is `genericDecl` RefPtr getPtrType(RefPtr valueType, GenericDecl* genericDecl); RefPtr getArrayType( Type* elementType, IntVal* elementCount); RefPtr getVectorType( RefPtr elementType, RefPtr elementCount); SyntaxClass findSyntaxClass(Name* name); Dictionary > mapNameToSyntaxClass; // cache used by type checking, implemented in check.cpp TypeCheckingCache* typeCheckingCache = nullptr; TypeCheckingCache* getTypeCheckingCache(); void destroyTypeCheckingCache(); // /// Will try to load the library by specified name (using the set loader), if not one already available. ISlangSharedLibrary* getOrLoadSharedLibrary(SharedLibraryType type, DiagnosticSink* sink); /// Gets a shared library by type, or null if not loaded ISlangSharedLibrary* getSharedLibrary(SharedLibraryType type) const { return sharedLibraries[int(type)]; } SlangFuncPtr getSharedLibraryFunc(SharedLibraryFuncType type, DiagnosticSink* sink); Session(); void addBuiltinSource( RefPtr const& scope, String const& path, String const& source); ~Session(); private: /// Linkage used for all built-in (stdlib) code. RefPtr m_builtinLinkage; }; } #endif