Slang Glslang ============= This directory holds files that are generated that are needed to build glslang. The github repository that holds slangs current version of glslang is https://github.com/shader-slang/glslang Building glslang depends on * external/spirv-headers * external/spirv-tools These are not external projects but files produces elsewhere and placed in the slang project. * external/spirv-tools-generated * external/glslang-external To get the latest version of one of the submodules you can use ``` % git pull origin master ``` Make sure you have compatible versions of 'external/spirv-header', 'external/spirv-tools' and 'glslang' before you start! In the context of Slang we build glslang as a Slang specific shared library/dll. The library is built from a project created by the regular Slang premake. That process is discussed later as there are a bunch of other steps that need to be completed before we can create the Slang glslang project and build it. First we need to create the `build_info.h` file in glslang. We can do this from the command line via (assuming we are in the Slang root directory). ``` % cd external/glslang % python build_info.py . -i build_info.h.tmpl -o ../glslang-generated/glslang/build_info.h ``` Next we need to create glslang/Include/revision.h. In notes it seems like this may not be needed much longer, but was needed for this build. We run the l/unix shell script `make-revision`. On windows it worked fine within cygwin (and did the previous python step). We then copy the file to `external/glslang-generated/glslang/Include/revision.h`. The glslang project is dependent on 'spirv-tools', so the next step is to set them up. How to do this is described in the README.md file in the `external/spirv-tools-generated` folder. ## Creating and building the Slang glslang project In normal operation `premake5.lua` does not build glslang because it is a slow process, so it must be specified explicitly on the command line for `premake`. For Visual Studio ``` % premake vs2015 --build-glslang=true ``` For gcc or clang (add -cc=clang) ``` % premake gmake --build-glslang=true ``` Then just build Slang as usual in visual studio, or from the linux command line for example ``` % make config=release_x64 % make config=release_x86 ```