#include "../../prelude/slang-cpp-prelude.h" #ifdef SLANG_PRELUDE_NAMESPACE using namespace SLANG_PRELUDE_NAMESPACE; #endif Vector operator*(Vector a, Vector b) { Vector r; r.x = a.x * b.x; r.y = a.y * b.y; r.z = a.z * b.z; return r; } Vector operator+(Vector a, Vector b) { Vector r; r.x = a.x + b.x; r.y = a.y + b.y; r.z = a.z + b.z; return r; } Vector make_VecU3(uint32_t a, uint32_t b, uint32_t c) { return Vector{ a, b, c}; } size_t __computeMainSize = 668; unsigned char __computeMain[] = {68, 88, 66, 67, 87, 111, 81, 164, 2, 29, 72, 42, 151, 28, 13, 217, 55, 37, 7, 95, 1, 0, 0, 0, 156, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 8, 1, 0, 0, 24, 1, 0, 0, 40, 1, 0, 0, 32, 2, 0, 0, 82, 68, 69, 70, 204, 0, 0, 0, 1, 0, 0, 0, 88, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 67, 0, 9, 16, 0, 164, 0, 0, 0, 60, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 101, 110, 116, 114, 121, 80, 111, 105, 110, 116, 80, 97, 114, 97, 109, 115, 95, 105, 111, 66, 117, 102, 102, 101, 114, 95, 48, 0, 60, 0, 0, 0, 1, 0, 0, 0, 112, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 148, 0, 0, 0, 0, 0, 0, 0, 36, 69, 108, 101, 109, 101, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 79, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 83, 72, 69, 88, 240, 0, 0, 0, 64, 0, 5, 0, 60, 0, 0, 0, 106, 8, 0, 1, 158, 0, 0, 4, 0, 224, 17, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 2, 18, 0, 2, 0, 104, 0, 0, 2, 1, 0, 0, 0, 155, 0, 0, 4, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 167, 0, 0, 8, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 6, 224, 17, 0, 0, 0, 0, 0, 49, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 63, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 75, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 168, 0, 0, 8, 18, 224, 17, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; void computeMain_wrapper(gfx_Renderer_0* renderer, Vector gridDims, RWStructuredBuffer buffer) { gfx_ShaderProgram_0* shaderProgram = loadShaderProgram_0(renderer, __computeMain, __computeMainSize); gfx_DescriptorSetLayout_0* setLayout = buildDescriptorSetLayout_0(renderer); gfx_PipelineLayout_0* pipelineLayout = buildPipeline_0(renderer, setLayout); gfx_DescriptorSet_0* descriptorSet = buildDescriptorSet_0(renderer, setLayout, unconvertBuffer_0(buffer)); gfx_PipelineState_0* pipelineState = buildPipelineState_0(shaderProgram, renderer, pipelineLayout); dispatchComputation_0(renderer, pipelineState, pipelineLayout, descriptorSet, gridDims.x, gridDims.y, gridDims.z); } #line 7 "../../examples/heterogeneous-hello-world/shader.slang" struct EntryPointParams_0 { RWStructuredBuffer ioBuffer_0; }; struct KernelContext_0 { }; #line 21 struct gfx_Window_0 { }; #line 22 struct gfx_Renderer_0 { }; #line 23 struct gfx_BufferResource_0 { }; #line 7 void _computeMain(void* _S1, void* entryPointParams_0, void* _S2) { ComputeThreadVaryingInput* _S3 = ((ComputeThreadVaryingInput*)(_S1)); KernelContext_0 kernelContext_0; #line 9 uint32_t tid_0 = (*(&_S3->groupID) * make_VecU3(4U, 1U, 1U) + *(&_S3->groupThreadID)).x; float* _S4 = &(*(&((EntryPointParams_0*)(entryPointParams_0))->ioBuffer_0))[tid_0]; #line 11 float i_0 = *_S4; bool _S5 = i_0 < 0.50000000000000000000f; #line 12 float _S6 = i_0 + i_0; #line 12 float _S7 = (F32_sqrt((i_0))); #line 12 float o_0 = _S5 ? _S6 : _S7; float* _S8 = &(*(&((EntryPointParams_0*)(entryPointParams_0))->ioBuffer_0))[tid_0]; #line 14 *_S8 = o_0; #line 7 return; } #line 34 gfx_Window_0* createWindow_0(int32_t _0, int32_t _1); #line 35 gfx_Renderer_0* createRenderer_0(int32_t _0, int32_t _1, gfx_Window_0* _2); gfx_BufferResource_0* createStructuredBuffer_0(gfx_Renderer_0* _0, FixedArray _1); #line 4 RWStructuredBuffer convertBuffer_0(gfx_BufferResource_0* _0); #line 40 void printInitialValues_0(FixedArray _0, int32_t _1); #line 41 void print_output_0(gfx_Renderer_0* _0, gfx_BufferResource_0* _1, int32_t _2); bool executeComputation_0() { FixedArray initialArray_0 = { 3.00000000000000000000f, -20.00000000000000000000f, -6.00000000000000000000f, 8.00000000000000000000f }; gfx_Window_0* _S9 = createWindow_0(int(1024), int(768)); gfx_Renderer_0* _S10 = createRenderer_0(int(1024), int(768), _S9); gfx_BufferResource_0* _S11 = createStructuredBuffer_0(_S10, initialArray_0); Vector _S12 = make_VecU3(uint32_t(int(4)), uint32_t(int(1)), uint32_t(int(1))); RWStructuredBuffer _S13 = convertBuffer_0(_S11); #line 57 computeMain_wrapper(_S10, _S12, _S13); printInitialValues_0(initialArray_0, int(4)); print_output_0(_S10, _S11, int(4)); return true; } // [numthreads(4, 1, 1)] SLANG_PRELUDE_EXPORT void computeMain_Thread(ComputeThreadVaryingInput* varyingInput, void* entryPointParams, void* globalParams) { _computeMain(varyingInput, entryPointParams, globalParams); } // [numthreads(4, 1, 1)] SLANG_PRELUDE_EXPORT void computeMain_Group(ComputeVaryingInput* varyingInput, void* entryPointParams, void* globalParams) { ComputeThreadVaryingInput threadInput = {}; threadInput.groupID = varyingInput->startGroupID; for (uint32_t x = 0; x < 4; ++x) { threadInput.groupThreadID.x = x; _computeMain(&threadInput, entryPointParams, globalParams); } } // [numthreads(4, 1, 1)] SLANG_PRELUDE_EXPORT void computeMain(ComputeVaryingInput* varyingInput, void* entryPointParams, void* globalParams) { ComputeVaryingInput vi = *varyingInput; ComputeVaryingInput groupVaryingInput = {}; for (uint32_t z = vi.startGroupID.z; z < vi.endGroupID.z; ++z) { groupVaryingInput.startGroupID.z = z; for (uint32_t y = vi.startGroupID.y; y < vi.endGroupID.y; ++y) { groupVaryingInput.startGroupID.y = y; for (uint32_t x = vi.startGroupID.x; x < vi.endGroupID.x; ++x) { groupVaryingInput.startGroupID.x = x; computeMain_Group(&groupVaryingInput, entryPointParams, globalParams); } } } }