### Derivatives In Compute An entry point may be decorated with `[DerivativeGroupQuad]` or `[DerivativeGroupLinear]` to specify how to use derivatives in compute shaders. GLSL syntax may also be used, but is not recommended (`derivative_group_quadsNV`/`derivative_group_linearNV`). Targets: * **_SPIRV:_** Enables `DerivativeGroupQuadsNV` or `DerivativeGroupLinearNV`. * **_GLSL:_** Enables `derivative_group_quadsNV` or `derivative_group_LinearNV`. * **_HLSL:_** Does nothing. `sm_6_6` is required to use derivatives in compute shaders. HLSL uses an equivalent of `DerivativeGroupQuad`.