From 4d286aab2ec23c081f23846f5dfdb30b1c05728b Mon Sep 17 00:00:00 2001 From: kaizhangNV <149626564+kaizhangNV@users.noreply.github.com> Date: Thu, 20 Feb 2025 18:59:49 -0600 Subject: Metal fix (#6413) Partially fix #6378 * Fix invalid access mode for texture_buffer * Fix texture view create issue in metal In newTextureView, levelRange should represent the mipmap level range, while sliceRange should represent the texture layer range for texture array. But the implement inverse those two wrongly. --- tools/gfx/metal/metal-device.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tools') diff --git a/tools/gfx/metal/metal-device.cpp b/tools/gfx/metal/metal-device.cpp index e20d3ea3b..34b00d0dd 100644 --- a/tools/gfx/metal/metal-device.cpp +++ b/tools/gfx/metal/metal-device.cpp @@ -653,8 +653,8 @@ Result DeviceImpl::createTextureView( MTL::PixelFormat pixelFormat = desc.format == Format::Unknown ? textureImpl->m_pixelFormat : MetalUtil::translatePixelFormat(desc.format); - NS::Range levelRange(sr.baseArrayLayer, sr.layerCount); - NS::Range sliceRange(sr.mipLevel, sr.mipLevelCount); + NS::Range sliceRange(sr.baseArrayLayer, sr.layerCount); + NS::Range levelRange(sr.mipLevel, sr.mipLevelCount); viewImpl->m_textureView = NS::TransferPtr(textureImpl->m_texture->newTextureView( pixelFormat, -- cgit v1.2.3