From f0cd62b37c5dfbbdb3fb205f1be2b8beba0dfed4 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Wed, 12 Oct 2022 09:55:09 -0700 Subject: Shader caching (#2432) * Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache * Hashing hooked up, tests pass but need to add more to fully test functionality * checkpoint * Checkpoint: File system creation seems functional, saving is broken * checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation * Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing * Added workaround for module loading by re-creating the test device, shader cache test functional * Vulkan shader caching bug fixed, checkpoint commit before more refinement * pre-ToT merge checkpoint * checkpoint commit, improving cache keys * Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType * Temporarily disable shader cache test * Mid cleanup changes, solution successfully builds * Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments * Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash * Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points * Solution builds and shader cache tests pass, but at least a couple other tests now failing * ran premake.bat * More cleanup changes * Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional * ran premake * cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI * Removed debugging printfs; Added handling for getEntryPointCode() failing * Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount * Changed enable_if_t to enable_if * Fixed enable_if * Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields * cleanup changes * Readd removed file * Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType * Applied same restructuring to the AST hash functions * Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash * Cleanup; Fixed incorrect expected results for shader import and include test --- tools/slang-unit-test/unit-test-checksum.cpp | 32 ++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 tools/slang-unit-test/unit-test-checksum.cpp (limited to 'tools/slang-unit-test/unit-test-checksum.cpp') diff --git a/tools/slang-unit-test/unit-test-checksum.cpp b/tools/slang-unit-test/unit-test-checksum.cpp new file mode 100644 index 000000000..8980bd31f --- /dev/null +++ b/tools/slang-unit-test/unit-test-checksum.cpp @@ -0,0 +1,32 @@ +// unit-test-checksum.cpp + +#include "tools/unit-test/slang-unit-test.h" + +#include "../../source/slang/slang-hash-utils.h" + +using namespace Slang; + +SLANG_UNIT_TEST(checksum) +{ + { + slang::Digest testA; + testA.values[0] = 1; + testA.values[1] = 2; + testA.values[2] = 3; + testA.values[3] = 4; + + String testAString = hashToString(testA); + SLANG_CHECK(testAString.equals(String("00000001000000020000000300000004"))); + } + + { + slang::Digest testC; + testC.values[0] = 0x11111111; + testC.values[1] = 0x22222222; + testC.values[2] = 0x33333333; + testC.values[3] = 0x44444444; + + String testCString = hashToString(testC); + SLANG_CHECK(testCString.equals(String("11111111222222223333333344444444"))); + } +} -- cgit v1.2.3