From fcac02e405661de311b5ceebbd6d3e2c78bf8aea Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 21 Aug 2020 16:04:42 -0400 Subject: Vulkan update/NVAPI support (#1511) * First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md. --- tools/render-test/slang-support.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/render-test/slang-support.h') diff --git a/tools/render-test/slang-support.h b/tools/render-test/slang-support.h index 99509914e..5e38c8c69 100644 --- a/tools/render-test/slang-support.h +++ b/tools/render-test/slang-support.h @@ -87,7 +87,7 @@ struct ShaderCompilerUtil static SlangResult readSource(const Slang::String& inSourcePath, List& outSourceText); - static SlangResult compileProgram(SlangSession* session, const Input& input, const ShaderCompileRequest& request, Output& out); + static SlangResult compileProgram(SlangSession* session, const Options& options, const Input& input, const ShaderCompileRequest& request, Output& out); }; -- cgit v1.2.3