From a67cb0609587c230746b52567ff5775cab215220 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Sat, 3 Feb 2024 10:14:04 +0800 Subject: GLSL Passthrough support for SSBO types (#3446) * GLSL Passthrough support for SSBO types * GLSL Passthrough support for SSBO types * Correctly apply glsl local size layout to entry points during lowering * Test for glsl layout correctness * typo * Reflect GLSL SSBO as raw buffers * Functional test for glsl ssbo * Allow allow glsl for render tests * Functional test for ssbo passthrough * Functional test for ssbo passthrough with spirv-direct * fix windows build error --------- Co-authored-by: Yong He --- tools/render-test/slang-support.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tools/render-test/slang-support.cpp') diff --git a/tools/render-test/slang-support.cpp b/tools/render-test/slang-support.cpp index 82d292cee..c598e4ea5 100644 --- a/tools/render-test/slang-support.cpp +++ b/tools/render-test/slang-support.cpp @@ -110,6 +110,8 @@ void ShaderCompilerUtil::Output::reset() if (options.generateSPIRVDirectly) spSetTargetFlags(slangRequest, 0, SLANG_TARGET_FLAG_GENERATE_SPIRV_DIRECTLY); + slangRequest->setAllowGLSLInput(options.allowGLSL); + // Define a macro so that shader code in a test can detect what language we // are nominally working with. char const* langDefine = nullptr; -- cgit v1.2.3