From c73ccbc5616dff16ecacb9198f725f498a7e6c84 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 20 Apr 2018 14:59:17 -0400 Subject: Fixes/improvements based on feature/render-binding-resource (#511) * Dx12 rendering works in test framework. * Turn on dx12 render tests. * Split out functions for construction or Renderer types into ShaderRendererUtil. Removed the serialization of buffers code into test-render * Improvements in documentation and typename in BindingState types. RegisterSet -> CompactBindIndexSlice RegisterList -> BindIndexSlice RegisterDesc -> ShaderBindSet * Fix debug build break. --- tools/render-test/shader-renderer-util.h | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 tools/render-test/shader-renderer-util.h (limited to 'tools/render-test/shader-renderer-util.h') diff --git a/tools/render-test/shader-renderer-util.h b/tools/render-test/shader-renderer-util.h new file mode 100644 index 000000000..b481d52db --- /dev/null +++ b/tools/render-test/shader-renderer-util.h @@ -0,0 +1,27 @@ +// shader-renderer-util.h +#pragma once + +#include "render.h" +#include "shader-input-layout.h" + +namespace renderer_test { + +/// Utility class containing functions that construct items on the renderer using the ShaderInputLayout representation +struct ShaderRendererUtil +{ + /// Generate a texture using the InputTextureDesc and construct a TextureResource using the Renderer with the contents + static Slang::Result generateTextureResource(const InputTextureDesc& inputDesc, int bindFlags, Renderer* renderer, Slang::RefPtr& textureOut); + + /// Create texture resource using inputDesc, and texData to describe format, and contents + static Slang::Result createTextureResource(const InputTextureDesc& inputDesc, const TextureData& texData, int bindFlags, Renderer* renderer, Slang::RefPtr& textureOut); + + /// Create the BufferResource using the renderer from the contents of inputDesc + static Slang::Result createBufferResource(const InputBufferDesc& inputDesc, bool isOutput, size_t bufferSize, const void* initData, Renderer* renderer, Slang::RefPtr& bufferOut); + + /// Create BindingState::Desc from the contents of layout + static Slang::Result createBindingStateDesc(const ShaderInputLayout& layout, Renderer* renderer, BindingState::Desc& descOut); + /// Create BindingState::Desc from a list of ShaderInputLayout entries + static Slang::Result createBindingStateDesc(ShaderInputLayoutEntry* srcEntries, int numEntries, Renderer* renderer, BindingState::Desc& descOut); +}; + +} // renderer_test -- cgit v1.2.3