From fab1c9f4c745ba84983c2448646376799d461e96 Mon Sep 17 00:00:00 2001 From: Yong He Date: Fri, 9 Oct 2020 11:29:11 -0700 Subject: Support CUDA bindless texture in dynamic dispatch code. (#1575) --- tools/render-test/shader-input-layout.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'tools/render-test/shader-input-layout.cpp') diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index 40beffc05..6ded388e8 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -432,6 +432,20 @@ namespace renderer_test entry.bufferData.add(0); continue; } + else if (parser.LookAhead("handle")) + { + BindlessHandleDataEntry handleEntry; + parser.ReadToken(); + parser.Read("("); + handleEntry.name = parser.ReadWord(); + handleEntry.offset = offset; + parser.Read(")"); + offset += 8; + entry.bindlessHandleEntry.add(handleEntry); + entry.bufferData.add(0); + entry.bufferData.add(0); + continue; + } bool negate = false; if(parser.NextToken().Type == TokenType::OpSub) @@ -572,6 +586,11 @@ namespace renderer_test entry.name = builder; } + else if (parser.LookAhead("bindless")) + { + parser.ReadToken(); + entry.isBindlessObject = true; + } else { fprintf(stderr, "Invalid TEST_INPUT syntax '%s'\n", parser.NextToken().Content.getBuffer()); @@ -601,6 +620,8 @@ namespace renderer_test for (Index entryIndex = 0; entryIndex < entries.getCount(); ++entryIndex) { auto& entry = entries[entryIndex]; + if (entry.isBindlessObject) + continue; if (entry.name.getLength() == 0) { -- cgit v1.2.3