From c985f5f2f95dc95998fdfb8400baa0a04760ada2 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Thu, 5 Nov 2020 13:43:00 -0500 Subject: Standard library save/loadable (#1592) * #include an absolute path didn't work - because paths were taken to always be relative. * Fix handling of access modifiers inside type definition. * Fix access problem for AST node. Make dumping produce a single function with switch, to potentially make available without Dump specific access. * WIP on serialization design doc. * Remove project references to previously generated files. * More docs on serialization design. * Improve serialization documentation. Remove unused function from IRSerialReader. * Small fixes around naming. Remove long comment from slang-serialize.h - as covered in serialization.md * Remove long comment in slang-serialize.h as covered in serialization.md * More information about doing replacements on read for AST and problems surrounding. * Typo fix. * Spelling fixes. * Value serialize. * Value types with inheritence. * Use value reflection serial conversion for more AST types * Use automatic serialization on more of AST. * Get the types via decltype, simplifies what the extractor has to do. * Update the serialization.md for the value serialization. * Small doc improvements. * Update project. * Remove ImportExternalDecl type Added addImportSymbol and ImportSymbol type Fixed bug in container which meant it wouldn't read back AST module * Because of change of how imports and handled, store objects as SerialPointers. * First pass symbol lookup from mangled names. * Cache current module looked up from mangled name. * Fix SourceLoc bug. Improve comments. * Added diagnostic on mangled symbol not being found * Fix typo. * WIP serializing stdlib. * WIP serializing stdlib in. * Fix problem serializing arrays that hold data that is already serialized. * Remove clash of names in MagicTypeModifier. * Make conversion from char to String explicit. Fix reference count issue with SerialReader. * Add code to save/load stdlib. * Use return code to avoid warning - SerialContainerUtil::write(module, options, &stream)) * Make all String numeric ctors explicit. Added isChar to UnownedStringSlice. Added operator== for UnownedStringSlice to String to avoid need to convert to String and allocate. * Add error check to readAllText. * tabs -> spaces on String.h * tab -> spaces String.cpp * Remove msg for StringBuilder, just build inplace for exceptions. * Check SerialClasses - for name clashes. Renamed Modifier::name as Modifier::keywordName * Handling of extensions when deserializing AST - updating the moduleDecl->mapTypeToCandidateExtensions Co-authored-by: Tim Foley --- tools/render-test/shader-input-layout.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'tools/render-test/shader-input-layout.cpp') diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index 6ded388e8..6c6f67c86 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -273,17 +273,17 @@ namespace renderer_test SlangScalarType scalarType = _getScalarType(type.getUnownedSlice()); if (scalarType == SLANG_SCALAR_TYPE_NONE) { - StringBuilder builder; + StringBuilder scalarTypeNames; for (const auto& info : g_scalarTypeInfos) { - if (builder.getLength() != 0) + if (scalarTypeNames.getLength() != 0) { - builder << ", "; + scalarTypeNames << ", "; } - builder << info.name; + scalarTypeNames << info.name; } - throw TextFormatException("Expecting " + builder + " " + parser.NextToken().Position.Line); + throw TextFormatException(StringBuilder() << "Expecting " << scalarTypeNames << " " << parser.NextToken().Position.Line); } parser.Read(","); @@ -549,7 +549,7 @@ namespace renderer_test Token nameToken = parser.ReadToken(); if (nameToken.Type != TokenType::Identifier) { - throw TextFormatException(String("Invalid input syntax at line ") + parser.NextToken().Position.Line); + throw TextFormatException(StringBuilder() << "Invalid input syntax at line " << parser.NextToken().Position.Line); } builder << nameToken.Content; @@ -580,7 +580,7 @@ namespace renderer_test } else { - throw TextFormatException(String("Invalid input syntax at line ") + parser.NextToken().Position.Line); + throw TextFormatException(StringBuilder() << "Invalid input syntax at line " << parser.NextToken().Position.Line); } } @@ -606,7 +606,9 @@ namespace renderer_test } catch (const TextFormatException&) { - throw TextFormatException(String("Invalid input syntax at line ") + parser.NextToken().Position.Line); + StringBuilder msg; + msg << "Invalid input syntax at line " << parser.NextToken().Position.Line; + throw TextFormatException(msg); } } } -- cgit v1.2.3