From 44c0a56974b664e50b2cb8cb6f10740b19c4e02f Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 3 Dec 2020 08:23:05 -0800 Subject: Add shader object parameter binding to renderer_test. (#1622) * Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley --- tools/render-test/shader-input-layout.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'tools/render-test/shader-input-layout.cpp') diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index 6c6f67c86..5f43b254d 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -140,11 +140,19 @@ namespace renderer_test entry.type = ShaderInputType::Buffer; entry.bufferDesc.type = InputBufferType::ConstantBuffer; } + else if (parser.LookAhead("object")) + { + entry.type = ShaderInputType::Object; + } else if (parser.LookAhead("root_constants")) { entry.type = ShaderInputType::Buffer; entry.bufferDesc.type = InputBufferType::RootConstantBuffer; } + else if (parser.LookAhead("Uniform")) + { + entry.type = ShaderInputType::Uniform; + } else if (parser.LookAhead("ubuffer")) { entry.type = ShaderInputType::Buffer; @@ -226,6 +234,10 @@ namespace renderer_test numRenderTargets = parser.ReadInt(); continue; } + else + { + throw TextFormatException(String("Invalid input syntax at line ") + String(parser.NextToken().Position.Line)); + } parser.ReadToken(); // parse options if (parser.LookAhead("(")) @@ -510,6 +522,11 @@ namespace renderer_test parser.Read("="); entry.textureDesc.mipMapCount = int(parser.ReadInt()); } + else if( word == "type" ) + { + parser.Read("="); + entry.objectDesc.typeName = parser.ReadWord(); + } if (parser.LookAhead(",")) parser.Read(","); -- cgit v1.2.3