From 05af41d21d74d24871507e6f8f50574ea08c48a2 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 23 Sep 2019 15:38:25 -0400 Subject: Simple test profiling (#1062) * First pass support for performance profiling * Test across all elements * Fix bug - sourceContents is not used, should use rawSource. * * Add ability to get prelude from API. * Allow specifying source language for render-test * Made it possible to compile a test input file as C++ * Special handling for reflection * Added C++ impl to performance-profile.slang * Remove some clang warnings. * Output profile timings on appveyor and other TC. * Remove passing around of StdWriters (can use global). Small comment improvements. --- tools/render-test/shader-input-layout.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'tools/render-test/shader-input-layout.cpp') diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index 0d13e5ca1..b5b65f52d 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -506,7 +506,7 @@ namespace renderer_test Token nameToken = parser.ReadToken(); if (nameToken.Type != TokenType::Identifier) { - throw TextFormatException("Invalid input syntax at line " + parser.NextToken().Position.Line); + throw TextFormatException(String("Invalid input syntax at line ") + parser.NextToken().Position.Line); } builder << nameToken.Content; @@ -537,7 +537,7 @@ namespace renderer_test } else { - throw TextFormatException("Invalid input syntax at line " + parser.NextToken().Position.Line); + throw TextFormatException(String("Invalid input syntax at line ") + parser.NextToken().Position.Line); } } @@ -553,7 +553,7 @@ namespace renderer_test } catch (TextFormatException) { - throw TextFormatException("Invalid input syntax at line " + parser.NextToken().Position.Line); + throw TextFormatException(String("Invalid input syntax at line ") + parser.NextToken().Position.Line); } } } -- cgit v1.2.3