From 0aa440a22ab18bc4a9077fcf17966ed4949d684b Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Mon, 25 Sep 2017 09:35:34 -0700 Subject: Fixup: deal with hitting `.obj` size limits for VS When using the lumped/"unity" build approach for Slang, the resulting `.obj` files run into number-of-sections limits in the VS linker. For now I'm using the `/bigobj` command-line flag to work around this for the `hello` example, just so I can be sure the lumped build still works, but longer term it seems like we need to just drop that approach anyway. The `render-test` application was switched to link against `slang.dll` since there is no reason to have multiple apps use the lumped approach. --- tools/render-test/render-test.vcxproj | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'tools/render-test/render-test.vcxproj') diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj index dfe610681..94af429e8 100644 --- a/tools/render-test/render-test.vcxproj +++ b/tools/render-test/render-test.vcxproj @@ -164,6 +164,11 @@ + + + {db00da62-0533-4afd-b59f-a67d5b3a0808} + + -- cgit v1.2.3