From e6c9625e0f0d5d9703451fd2ebb8b206d210009c Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 28 Feb 2022 18:09:27 -0800 Subject: Use GLSL scalar layout for constant buffers. (#2147) --- tools/render-test/render-test-main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/render-test/render-test-main.cpp') diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index a62cc7a9b..7046e2fda 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -804,7 +804,7 @@ void RenderTestApp::_initializeAccelerationStructure() instanceBufferDesc.type = IResource::Type::Buffer; instanceBufferDesc.sizeInBytes = instanceDescs.getCount() * sizeof(IAccelerationStructure::InstanceDesc); - instanceBufferDesc.defaultState = ResourceState::ShaderResource; + instanceBufferDesc.defaultState = ResourceState::AccelerationStructureBuildInput; ComPtr instanceBuffer = m_device->createBufferResource(instanceBufferDesc, instanceDescs.getBuffer()); -- cgit v1.2.3