From ba24264275c640e0ac3732f0f5720e1f5816cded Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 25 May 2021 10:24:38 -0700 Subject: Allow overriding specialization args via `IShaderObject`. (#1854) * Allow overriding specialization args via `IShaderObject`. * Fixes. Co-authored-by: T. Foley --- tools/render-test/render-test-main.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'tools/render-test/render-test-main.cpp') diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index c04d6db00..5c8011889 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -341,6 +341,26 @@ struct AssignValsFromLayoutContext SLANG_RETURN_ON_FAIL(assign(ShaderCursor(shaderObject), srcVal->contentVal)); + if (srcVal->specializationArgs.getCount()) + { + List args; + for (auto srcArg : srcVal->specializationArgs) + { + auto argType = slangReflection->findTypeByName(srcArg.getBuffer()); + if (argType) + { + slang::SpecializationArg arg = slang::SpecializationArg::fromType(argType); + args.add(arg); + } + else + { + StdWriters::getError().print( + "error: could not find shader type '%s'\n", srcArg.getBuffer()); + return SLANG_E_INVALID_ARG; + } + } + shaderObject->setSpecializationArgs(args.getBuffer(), args.getCount()); + } dstCursor.setObject(shaderObject); return SLANG_OK; } -- cgit v1.2.3