From 4ebbf357e18de77af4fff8a112e8a25b06e3e940 Mon Sep 17 00:00:00 2001 From: Yong He Date: Fri, 29 Oct 2021 09:36:07 -0700 Subject: Use detected shader model in gfx/d3d12. (#1996) * Use detected shader model in gfx/d3d12. * Enable all d3d12 tests on Github. * Improve d3d12 software device detection. * Disable d3d12 tests on github for now. Co-authored-by: Yong He --- tools/render-test/render-test-main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/render-test/render-test-main.cpp') diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index 3f26f6d9b..689794cef 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -1358,7 +1358,7 @@ static SlangResult _innerMain(Slang::StdWriters* stdWriters, SlangSession* sessi desc.nvapiExtnSlot = int(nvapiExtnSlot); desc.slang.slangGlobalSession = session; - + desc.slang.targetProfile = options.profileName.getBuffer(); { SlangResult res = gfxCreateDevice(&desc, device.writeRef()); if (SLANG_FAILED(res)) -- cgit v1.2.3