From c73ccbc5616dff16ecacb9198f725f498a7e6c84 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 20 Apr 2018 14:59:17 -0400 Subject: Fixes/improvements based on feature/render-binding-resource (#511) * Dx12 rendering works in test framework. * Turn on dx12 render tests. * Split out functions for construction or Renderer types into ShaderRendererUtil. Removed the serialization of buffers code into test-render * Improvements in documentation and typename in BindingState types. RegisterSet -> CompactBindIndexSlice RegisterList -> BindIndexSlice RegisterDesc -> ShaderBindSet * Fix debug build break. --- tools/render-test/render-d3d11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/render-test/render-d3d11.cpp') diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp index a0c4956f2..7018c223a 100644 --- a/tools/render-test/render-d3d11.cpp +++ b/tools/render-test/render-d3d11.cpp @@ -874,7 +874,7 @@ BindingState* D3D11Renderer::createBindingState(const BindingState::Desc& bindin auto& dstDetail = dstDetails[i]; const auto& srcBinding = srcBindings[i]; - dstDetail.m_binding = bindingStateDesc.getFirst(BindingState::ShaderStyle::Hlsl, srcBinding.registerDesc); + dstDetail.m_binding = bindingStateDesc.getFirst(BindingState::ShaderStyle::Hlsl, srcBinding.shaderBindSet); switch (srcBinding.bindingType) { -- cgit v1.2.3