From 09854a4596019ddb3bb315b8836b5c88e718cdc7 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Tue, 12 Sep 2023 11:13:11 +0800 Subject: Add Mesh and Task shader support to GFX (#3190) * Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12 --- tools/render-test/options.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'tools/render-test/options.cpp') diff --git a/tools/render-test/options.cpp b/tools/render-test/options.cpp index 2f304b7c0..0266a0c75 100644 --- a/tools/render-test/options.cpp +++ b/tools/render-test/options.cpp @@ -137,6 +137,14 @@ static gfx::DeviceType _toRenderType(Slang::RenderApiType apiType) { outOptions.shaderType = ShaderProgramType::RayTracing; } + else if (argValue == "-mesh") + { + outOptions.shaderType = ShaderProgramType::GraphicsMeshCompute; + } + else if (argValue == "-task") + { + outOptions.shaderType = ShaderProgramType::GraphicsTaskMeshCompute; + } else if(argValue == "-use-dxil") { outOptions.useDXIL = true; -- cgit v1.2.3