From 38d5ef4764e9271ce2360f42b0759a236cddd9fe Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 2 Apr 2018 19:59:33 -0400 Subject: Feature/dx12 (#469) * Fix signed/unsigned comparison warning. * Split out d3d functions that will work across dx11 and 12. * Improve slang-test/README.md around command line options. * Make Guid comparison honor alignment for comparisons, such that mechanism work on architectures that can only do aligned accesses. * Initial setup of D3D12 Renderer, with presentFrame and clearFrame. * More support for D3D12 * Added FreeList * Added D3D12CircularResourceHeap * First attempt at createBuffer * First pass at map/unmap. * First pass binding vertex/constant buffers, and setting up InputLayout. Note that memory is not kept in scope on binding yet. * First pass of D3DDescriptorHeap * Small tidy up in render-d3d11. Added D3DDescriptorHeap to project. * First pass at D3D12 bind state. * Fix typos in D3D12Resource * Tidy up Dx11 render binding a little to match more with Dx12 style. * First pass at Dx12 BindingState * Handling of the command list d3d12. Support for submitGpuWork and waitForGpu. * First attempt at Dx12 capture of backbuffer to file. * First attempt at D3D12 binding for graphics. * D3D12 setup viewport etc - does now render triangle in render0.hlsl. * First pass at support for compute on D3D12Renderer * Use spaces over tabs in D3DUtil * Tabs to spaces in D3D12DescriptorHeap * Convert tab->spaces on render-d3d12.cpp --- tools/render-test/main.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'tools/render-test/main.cpp') diff --git a/tools/render-test/main.cpp b/tools/render-test/main.cpp index b333e57bd..6233b7617 100644 --- a/tools/render-test/main.cpp +++ b/tools/render-test/main.cpp @@ -3,6 +3,7 @@ #include "options.h" #include "render.h" #include "render-d3d11.h" +#include "render-d3d12.h" #include "render-gl.h" #include "render-vk.h" @@ -334,7 +335,11 @@ SlangResult innerMain(int argc, char** argv) nativeLanguage = SLANG_SOURCE_LANGUAGE_HLSL; break; - // TODO: `RendererID::D3D12` + case RendererID::D3D12: + renderer = createD3D12Renderer(); + slangTarget = SLANG_HLSL; + nativeLanguage = SLANG_SOURCE_LANGUAGE_HLSL; + break; case RendererID::GL: renderer = createGLRenderer(); @@ -412,6 +417,11 @@ SlangResult innerMain(int argc, char** argv) // If we are in a mode where output is requested, we need to snapshot the back buffer here if (gOptions.outputPath) { + // Submit the work + renderer->submitGpuWork(); + // Wait until everything is complete + renderer->waitForGpu(); + if (gOptions.shaderType == ShaderProgramType::Compute || gOptions.shaderType == ShaderProgramType::GraphicsCompute) renderer->serializeOutput(app.getBindingState(), gOptions.outputPath); else -- cgit v1.2.3