From 0eed0125fa5e5f425d546efdc2b284b09ffc2785 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Sat, 8 Feb 2020 11:19:31 -0500 Subject: Fixes to make all CPU compute shaders work on CUDA (#1211) * Launch CUDA test taking into account dispatch size. * Enable isCPUOnly hack to work on CUDA. * Rename 'isCPUOnly' hack to 'onlyCPULikeBinding'. * Add $T special type. Support SampleLevel on CUDA. * Fix typo. --- tools/render-test/cuda/cuda-compute-util.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/render-test/cuda/cuda-compute-util.h') diff --git a/tools/render-test/cuda/cuda-compute-util.h b/tools/render-test/cuda/cuda-compute-util.h index f739ade91..8965f5037 100644 --- a/tools/render-test/cuda/cuda-compute-util.h +++ b/tools/render-test/cuda/cuda-compute-util.h @@ -36,7 +36,7 @@ struct CUDAComputeUtil List m_buffers; }; - static SlangResult execute(const ShaderCompilerUtil::OutputAndLayout& outputAndLayout, Context& outContext); + static SlangResult execute(const ShaderCompilerUtil::OutputAndLayout& outputAndLayout, const uint32_t dispatchSize[3], Context& outContext); static bool canCreateDevice(); }; -- cgit v1.2.3